Banos is a stable WIP C driver API that is supposed to provide a simple interface to interact with the kernel and load the modules dynamically. It is WIP and atm this just implements module loading with a custom banos_install syscall. Banos will not try to substitute parts of the kernel instead it will just expose kernel functionality via a stable BINARY API. Meaning binaries (should) remain forward and backward compatible on a binary level. Banos modules work similarly to those in linux, you expose symbols via BANOS_EXPORT which allows you to export a name + addr paired symbol. It puts it in the .banos-export section. Drivers provide metadata about themselves in the REQUIRED .banos-driver section. Symbols are resolved at runtime. The kernel exposes the driver functionality via the same .banos-export export mechanism. Banos modules are elf RELOCATABLE files (object files) which have partial linking (only banos symbols should remain). Modules will eventually define dependencies, will export symbols and will allow you to build a complex object hierarchy. This patch adds the banos_install syscall which takes in the driver image to install and may only be executed by super users. The API doesn't validate already loaded modules, as thats something the userspace MAY choose to keep track of. Multi-instance functionality shall be implemented via driver specific behaviuor (exposed in the dev filesystem or some other means). Modules are supposed to allow you to alter kernel behavior and extend it, allowing you to create filesystems, drivers, networking modifications, schedulers, probers, and more (hopefully) whilst remaining binary compatible with any version of the kernel (again, hopefully).
banan-os
This is my hobby operating system written in C++. Currently supports x86_64 and i686 architectures.
You can find a live demo here
If you want to try out DOOM, you should first enter the GUI environment using the start-gui command. Then you can run doom in the GUI terminal.
Features
General
- Ring3 userspace
- SMP (multiprocessing)
- Linear framebuffer (VESA and GOP)
- Network stack
- ELF executable loading
- AML interpreter (partial)
- Basic graphical environment
- Terminal emulator
- Status bar
- Program launcher
- Some nice apps
- ELF dynamic linking
- copy-on-write memory
- file mappings
- anonymous mappings
Drivers
- NVMe disks
- ATA (IDE, SATA) disks
- E1000 and E1000E NICs
- RTL8111/8168/8211/8411 NICs
- PS2 keyboard (all scancode sets)
- PS2 mouse
- USB
- xHCI
- EHCI
- OHCI
- UHCI
- Keyboard
- Mouse
- Mass storage
- Hubs
- ...
- virtio devices (network, storage)
Network
- ARP
- ICMP
- IPv4
- UDP
- TCP (partial and buggy)
- Unix domain sockets
- SSL
Filesystems
- Virtual filesystem
- Ext2
- FAT12/16/32
- Dev
- Ram
- Proc
- Sys
- 9P
Bootloader support
- GRUB
- Custom BIOS bootloader
- Custom UEFI bootloader
Code structure
Each major component and library has its own subdirectory (kernel, userspace, libc, ...). Each directory contains directory include, which has all of the header files of the component. Every header is included by its absolute path.
Building
Needed packages
apt (tested on ubuntu 22.04)
# apt install build-essential git ninja-build texinfo bison flex libgmp-dev libmpfr-dev libmpc-dev parted qemu-system-x86 cpu-checker
pacman
# pacman -S --needed base-devel git wget cmake ninja parted qemu-system-x86
Compilation
To build the toolchain for this os. You can run the following command.
NOTE: The following step has to be done only once. This might take a long time since we are compiling binutils and gcc.
./bos toolchain
To build the os itself you can run one of the following commands. You will need root access for disk image creation/modification.
./bos qemu
./bos qemu-nographic
./bos qemu-debug
./bos bochs
You can also build the kernel or disk image without running it:
./bos kernel
./bos image
To build for other architectures set environment variable BANAN_ARCH=arch (e.g. BANAN_ARCH=i686).
To change the bootloader you can set environment variable BANAN_BOOTLOADER; supported values are BANAN (my custom bootloader) and GRUB.
To run with UEFI set environment variable BANAN_UEFI_BOOT=1. You will also have to set OVMF_PATH to the correct OVMF (default /usr/share/ovmf/x64/OVMF.fd).
To build an image with no physical root filesystem, but an initrd set environment variable BANAN_INITRD=1. This can be used when testing on hardware with unsupported USB controller.
If you have corrupted your disk image or want to create new one, you can either manually delete build/banan-os.img and build system will automatically create you a new one or you can run the following command.
./bos image-full
I have also created shell completion script for zsh. You can either copy the file in script/shell-completion/zsh/_bos to /usr/share/zsh/site-functions/ or add the script/shell-completion/zsh to your fpath in .zshrc.
Contributing
As the upstream is hosted on my server https://git.bananymous.com/Bananymous/banan-os, merging contributions is not as trivial as it would be on GitHub. You can still send PRs in GitHub in which case I should be able to download the diff and apply it manually. If you want, I can also provide you an account to my git server. In this case please contact me (email, discord).
As this is mostly a learning experience for me, I would appreciate if you first contacted me about adding new features (email, discord, issue, ...). If you send a PR about something I was planning on doing myself and you didn't ask me, I will probably just close it. Bug fixes are always welcome!
Commit message should be formatted followingly
- First line is of the form "Subject: Description", where Subject tells the area touched (Kernel, Shell, BuildSystem, ...) and Description is brief description of the change done. First line should fit fully in 72 characters.
- Body of the message should further describe the change and reasoning behind the change.
All commits should pass the pre-commit hook defined in .pre-commit-config.yaml. For instructions on how to setup pre-commit, please see https://pre-commit.com/#install.
