Performance of the old kmalloc implementation was terrible.
We now use fixed-width linked list allocations for sizes <= 60 bytes.
This is much faster than variable size allocation.
We don't use bitmap scanning anymore since it was probably the slow
part. Instead we use headers that tell allocations size and aligment.
I removed the kmalloc_eternal, even though it was very fast, there is
not really any need for it, since the only place it was used in was IDT.
These changes allowed my psf (font) parsing to go from ~500 ms to ~20 ms.
(coming soon :D)
*Applies to last patch also!*
Remove duplicate code in iterators. We used to have separate iterator
and const_iterator but now they are the same class with some enable_if
magic to disable references from const_iterator
This introduces some 'bad things' you can for example call
const_iterator.operator*<false>() to obtain non const reference. I
don't think this matters since you could use const_cast or something
else to work around const if you really tried
We don't use grub-mkrescue anymore. Instead we build the disk image
manually. This allows us to have known disk layout for easier testing
when I get to implementing disk reading. For now I made the root
partition ext2 since I think that will be the first format that I'll
implement.
We can now use arbitary BAN::function<void(...)> as the Thread.
I also implemented multithreading for i386 since it was not done
on the initial multithreading commit.
This still uses only a single cpu, but we can now have 'parallelization'
This seems to work fine in qemu and bochs, but my own computer did not
like this when I last tried.
I have absolutely no idea how multithreading should actually be
implmemented and I just thought and implemented the most simple one I
could think of. This might not be in any way correct :D