These can allocate memory that can be shared between processes using
a global key. There is currenly no safety checks meaning anyone can
map any shared memory object just by trying to map every possible key.
I had forgotten that Processors used to be a different definition
in AML.
I also implemented reads/writes for FieldElement/IndexFieldElement
that fit in 64 bits. Reads and writes to buffer are still a TODO.
Now AML parsing is actually done while respecting namespaces and
scopes. I implemented the minimal functionality to parse qemu's AML.
Next step is to implement AML interpreting and then we can drop lai
as a dependency.
This implements only parsing for AML in qemu. InvokeMethods are not
parsed since number of arguments to Methods is not yet known.
Parsing AML uses multiple kilobytes of stack space, so I increased
boot stack size by a lot :D
I am not sure where my own AML is going, but this is good start if
I decide to implement full ACPI on my own.
This code is very much just ugly macro expansion.
Qemu has 2 DefPackage elements that I am not able to parse. Package
data ends while there should be still multiple elements.
This allows us to allocate processor stacks, and other per processor
structures dynamically in runtime. Giving processor stack to
ap_trampoline feels super hacky, but it works for now.
Keycodes are easier to handle as you need only one keyboard layout
for keycodes. Otherwise you would need to implement keyboard layout
for every keyboard driver in every language.
This code has very ugly file parsing code. I have to create API
for reading files line by line in kernel space...
This allows users to open framebuffer/input files without root.
Mounting has to be moved to userspace soon. It makes no sense to
hard code permissions for every (device) file.
Use this new FramebufferTerminalDriver for terminal instead of the
old VesaTerminalDriver. Only drawback with this is that framebuffer
device can only be intialized after DevFS is initialized.