Kernel: Move PS2Device to its own file
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8f8d6bddc0
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891ced4da2
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@ -33,6 +33,7 @@ set(KERNEL_SOURCES
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kernel/FS/TmpFS/Inode.cpp
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kernel/FS/VirtualFileSystem.cpp
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kernel/Input/PS2Controller.cpp
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kernel/Input/PS2Device.cpp
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kernel/Input/PS2Keyboard.cpp
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kernel/Input/PS2Keymap.cpp
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kernel/InterruptController.cpp
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@ -7,42 +7,7 @@
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namespace Kernel::Input
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{
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class PS2Controller;
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class PS2Device : public CharacterDevice, public Interruptable
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{
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public:
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PS2Device(PS2Controller&);
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virtual ~PS2Device() {}
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virtual void send_initialize() = 0;
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bool append_command_queue(uint8_t command);
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bool append_command_queue(uint8_t command, uint8_t data);
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virtual void handle_irq() final override;
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virtual void handle_byte(uint8_t) = 0;
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virtual void handle_device_command_response(uint8_t) = 0;
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virtual BAN::StringView name() const override { return m_name; }
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protected:
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void update();
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private:
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enum class State
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{
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Normal,
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WaitingAck,
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};
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private:
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const BAN::String m_name;
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PS2Controller& m_controller;
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State m_state = State::Normal;
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BAN::CircularQueue<uint8_t, 10> m_command_queue;
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};
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class PS2Device;
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class PS2Controller
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{
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@ -0,0 +1,43 @@
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#include <kernel/Input/PS2Controller.h>
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namespace Kernel::Input
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{
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class PS2Device : public CharacterDevice, public Interruptable
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{
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public:
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PS2Device(PS2Controller&);
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virtual ~PS2Device() {}
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virtual void send_initialize() = 0;
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bool append_command_queue(uint8_t command);
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bool append_command_queue(uint8_t command, uint8_t data);
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virtual void handle_irq() final override;
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virtual void handle_byte(uint8_t) = 0;
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virtual void handle_device_command_response(uint8_t) = 0;
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virtual BAN::StringView name() const final override { return m_name; }
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virtual dev_t rdev() const final override { return m_rdev; }
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protected:
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void update();
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private:
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enum class State
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{
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Normal,
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WaitingAck,
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};
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private:
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const BAN::String m_name;
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const dev_t m_rdev;
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PS2Controller& m_controller;
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State m_state = State::Normal;
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BAN::CircularQueue<uint8_t, 10> m_command_queue;
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};
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include <kernel/Input/KeyEvent.h>
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#include <kernel/Input/PS2Controller.h>
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#include <kernel/Input/PS2Device.h>
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#include <kernel/Input/PS2Keymap.h>
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#include <kernel/Semaphore.h>
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@ -41,15 +41,9 @@ namespace Kernel::Input
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Semaphore m_semaphore;
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public:
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virtual dev_t rdev() const override { return m_rdev; }
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protected:
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virtual BAN::ErrorOr<size_t> read_impl(off_t, BAN::ByteSpan) override;
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virtual bool has_data_impl() const override;
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private:
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const dev_t m_rdev;
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};
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}
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@ -248,72 +248,4 @@ namespace Kernel::Input
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return {};
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}
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PS2Device::PS2Device(PS2Controller& controller)
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: CharacterDevice(0440, 0, 901)
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, m_name(BAN::String::formatted("input{}", DevFileSystem::get().get_next_input_device()))
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, m_controller(controller)
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{ }
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bool PS2Device::append_command_queue(uint8_t command)
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{
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if (m_command_queue.size() + 1 >= m_command_queue.capacity())
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return false;
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m_command_queue.push(command);
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return true;
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}
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bool PS2Device::append_command_queue(uint8_t command, uint8_t data)
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{
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if (m_command_queue.size() + 2 >= m_command_queue.capacity())
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return false;
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m_command_queue.push(command);
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m_command_queue.push(data);
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return true;
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}
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void PS2Device::handle_irq()
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{
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uint8_t byte = IO::inb(PS2::IOPort::DATA);
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// NOTE: This implementation does not allow using commands
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// that respond with more bytes than ACK
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switch (m_state)
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{
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case State::WaitingAck:
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{
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switch (byte)
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{
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case PS2::Response::ACK:
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m_command_queue.pop();
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m_state = State::Normal;
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break;
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case PS2::Response::RESEND:
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m_state = State::Normal;
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break;
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default:
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handle_device_command_response(byte);
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break;
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}
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break;
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}
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case State::Normal:
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{
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handle_byte(byte);
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break;
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}
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}
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update();
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}
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void PS2Device::update()
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{
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if (m_state == State::WaitingAck)
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return;
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if (m_command_queue.empty())
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return;
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m_state = State::WaitingAck;
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m_controller.send_byte(this, m_command_queue.front());
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}
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}
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@ -0,0 +1,80 @@
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#include <kernel/FS/DevFS/FileSystem.h>
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#include <kernel/Input/PS2Config.h>
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#include <kernel/Input/PS2Device.h>
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#include <kernel/IO.h>
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#include <sys/sysmacros.h>
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namespace Kernel::Input
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{
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PS2Device::PS2Device(PS2Controller& controller)
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: CharacterDevice(0440, 0, 901)
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, m_name(BAN::String::formatted("input{}", DevFileSystem::get().get_next_input_device()))
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, m_rdev(makedev(DevFileSystem::get().get_next_dev(), 0))
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, m_controller(controller)
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{ }
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bool PS2Device::append_command_queue(uint8_t command)
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{
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if (m_command_queue.size() + 1 >= m_command_queue.capacity())
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return false;
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m_command_queue.push(command);
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return true;
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}
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bool PS2Device::append_command_queue(uint8_t command, uint8_t data)
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{
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if (m_command_queue.size() + 2 >= m_command_queue.capacity())
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return false;
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m_command_queue.push(command);
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m_command_queue.push(data);
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return true;
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}
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void PS2Device::handle_irq()
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{
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uint8_t byte = IO::inb(PS2::IOPort::DATA);
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// NOTE: This implementation does not allow using commands
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// that respond with more bytes than ACK
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switch (m_state)
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{
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case State::WaitingAck:
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{
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switch (byte)
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{
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case PS2::Response::ACK:
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m_command_queue.pop();
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m_state = State::Normal;
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break;
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case PS2::Response::RESEND:
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m_state = State::Normal;
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break;
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default:
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handle_device_command_response(byte);
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break;
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}
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break;
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}
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case State::Normal:
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{
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handle_byte(byte);
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break;
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}
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}
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update();
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}
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void PS2Device::update()
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{
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if (m_state == State::WaitingAck)
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return;
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if (m_command_queue.empty())
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return;
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m_state = State::WaitingAck;
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m_controller.send_byte(this, m_command_queue.front());
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}
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}
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@ -3,11 +3,8 @@
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#include <kernel/FS/DevFS/FileSystem.h>
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#include <kernel/Input/PS2Config.h>
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#include <kernel/Input/PS2Keyboard.h>
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#include <kernel/IO.h>
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#include <kernel/Timer/Timer.h>
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#include <sys/sysmacros.h>
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#define SET_MASK(byte, mask, on_off) ((on_off) ? ((byte) | (mask)) : ((byte) & ~(mask)))
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#define TOGGLE_MASK(byte, mask) ((byte) ^ (mask))
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@ -24,7 +21,6 @@ namespace Kernel::Input
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PS2Keyboard::PS2Keyboard(PS2Controller& controller)
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: PS2Device(controller)
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, m_rdev(makedev(DevFileSystem::get().get_next_dev(), 0))
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{ }
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void PS2Keyboard::send_initialize()
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