BAN: HashSet is now internally Vector<LinkedList<T>>
It used to be Vector<Vector<T>> but this feels more proper
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@ -3,6 +3,7 @@
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#include <BAN/Errors.h>
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#include <BAN/Hash.h>
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#include <BAN/Iterators.h>
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#include <BAN/LinkedList.h>
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#include <BAN/Math.h>
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#include <BAN/Move.h>
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#include <BAN/Vector.h>
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@ -16,8 +17,8 @@ namespace BAN
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public:
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using value_type = T;
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using size_type = size_t;
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using iterator = IteratorDouble<T, Vector, Vector, HashSet>;
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using const_iterator = ConstIteratorDouble<T, Vector, Vector, HashSet>;
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using iterator = IteratorDouble<T, Vector, LinkedList, HashSet>;
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using const_iterator = ConstIteratorDouble<T, Vector, LinkedList, HashSet>;
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public:
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HashSet() = default;
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@ -46,11 +47,11 @@ namespace BAN
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private:
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ErrorOr<void> rebucket(size_type);
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Vector<T>& get_bucket(const T&);
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const Vector<T>& get_bucket(const T&) const;
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LinkedList<T>& get_bucket(const T&);
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const LinkedList<T>& get_bucket(const T&) const;
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private:
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Vector<Vector<T>> m_buckets;
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Vector<LinkedList<T>> m_buckets;
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size_type m_size = 0;
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};
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@ -110,15 +111,15 @@ namespace BAN
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void HashSet<T, HASH, STABLE>::remove(const T& key)
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{
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if (empty()) return;
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Vector<T>& bucket = get_bucket(key);
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for (size_type i = 0; i < bucket.size(); i++)
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auto& bucket = get_bucket(key);
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for (auto it = bucket.begin(); it != bucket.end(); it++)
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{
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if (bucket[i] == key)
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if (*it == key)
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{
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bucket.remove(i);
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bucket.remove(it);
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m_size--;
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break;
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}
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}
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}
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}
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@ -161,8 +162,8 @@ namespace BAN
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if (m_buckets.size() >= bucket_count)
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return {};
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size_type new_bucket_count = BAN::Math::max<size_type>(bucket_count, m_buckets.size() * 2);
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Vector<Vector<T>> new_buckets;
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size_type new_bucket_count = Math::max<size_type>(bucket_count, m_buckets.size() * 2);
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Vector<LinkedList<T>> new_buckets;
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if (new_buckets.resize(new_bucket_count).is_error())
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return Error::from_errno(ENOMEM);
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@ -183,7 +184,7 @@ namespace BAN
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}
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template<typename T, typename HASH, bool STABLE>
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Vector<T>& HashSet<T, HASH, STABLE>::get_bucket(const T& key)
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LinkedList<T>& HashSet<T, HASH, STABLE>::get_bucket(const T& key)
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{
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ASSERT(!m_buckets.empty());
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size_type index = HASH()(key) % m_buckets.size();
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@ -191,7 +192,7 @@ namespace BAN
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}
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template<typename T, typename HASH, bool STABLE>
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const Vector<T>& HashSet<T, HASH, STABLE>::get_bucket(const T& key) const
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const LinkedList<T>& HashSet<T, HASH, STABLE>::get_bucket(const T& key) const
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{
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ASSERT(!m_buckets.empty());
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size_type index = HASH()(key) % m_buckets.size();
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@ -202,7 +203,7 @@ namespace BAN
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// This means that if insertion to set fails, elements could be in invalid state
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// and that container is no longer usable. This is better if either way you are
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// going to stop using the hash set after insertion fails.
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template<typename T, typename HASH = BAN::hash<T>>
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template<typename T, typename HASH = hash<T>>
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using HashSetUnstable = HashSet<T, HASH, false>;
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}
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