snake: Use box drawing characters
This makes it look much better. Also fix bug with apples generating on top of snake's tail
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82f4975f45
commit
ccb81de85d
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@ -1,6 +1,7 @@
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#include <BAN/Vector.h>
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#include <BAN/Vector.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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@ -26,7 +27,7 @@ struct Point
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bool g_running = true;
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bool g_running = true;
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Point g_grid_size = { 21, 21 };
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Point g_grid_size = { 21, 21 };
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Direction g_direction = Direction::Up;
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Direction g_direction = Direction::Up;
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Point g_head = { 10, 10 };
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Point g_head = { g_grid_size.x / 2, g_grid_size.y / 2 };
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size_t g_tail_target = 3;
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size_t g_tail_target = 3;
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int g_score = 0;
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int g_score = 0;
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BAN::Vector<Point> g_tail;
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BAN::Vector<Point> g_tail;
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@ -53,53 +54,78 @@ Direction query_input()
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}
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}
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}
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}
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void set_grid_tile(Point point, const char* str)
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const char* get_tail_char(Direction old_dir, Direction new_dir)
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{
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{
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printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1, str);
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const size_t old_idx = static_cast<size_t>(old_dir) - 2;
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const size_t new_idx = static_cast<size_t>(new_dir) - 2;
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// left, right, up, down
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constexpr const char* tail_char_map[4][4] {
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{ "═", "═", "╚", "╔" },
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{ "═", "═", "╝", "╗" },
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{ "╗", "╔", "║", "║" },
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{ "╝", "╚", "║", "║" },
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};
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return tail_char_map[old_idx][new_idx];
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}
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}
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Point get_random_point()
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void set_grid_tile(Point point, const char* str, int off_x = 0)
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{
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{
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return { .x = rand() % g_grid_size.x, .y = rand() % g_grid_size.y };
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printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1 + off_x, str);
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}
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__attribute__((format(printf, 1, 2)))
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void print_score_line(const char* format, ...)
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{
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printf("\e[%dH\e[m", g_grid_size.y + 3);
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va_list args;
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va_start(args, format);
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vprintf(format, args);
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va_end(args);
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}
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}
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void update_apple()
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void update_apple()
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{
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{
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for (;;)
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BAN::Vector<Point> free_tiles;
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for (int y = 0; y < g_grid_size.y; y++)
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for (int x = 0; x < g_grid_size.x; x++)
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if (const Point point { x, y }; g_head != point && !g_tail.contains(point))
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MUST(free_tiles.push_back(point));
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if (free_tiles.empty())
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{
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{
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g_apple = get_random_point();
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print_score_line("You won!\n");
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if (g_head == g_apple)
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exit(0);
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continue;
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for (auto point : g_tail)
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if (point == g_apple)
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continue;
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break;
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}
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}
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g_apple = free_tiles[rand() % free_tiles.size()];
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set_grid_tile(g_apple, "\e[31mO");
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set_grid_tile(g_apple, "\e[31mO");
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}
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}
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void setup_grid()
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void setup_grid()
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{
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{
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// Move cursor to beginning and clear screen
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// Move cursor to beginning and clear screen
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printf("\e[H\e[J");
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printf("\e[H\e[2J");
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// Render top line
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// Render top line
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putchar('#');
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printf("╔═");
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for (int x = 1; x < g_grid_size.x + 2; x++)
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for (int x = 0; x < g_grid_size.x; x++)
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printf(" #");
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printf("══");
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putchar('\n');
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printf("╗\n");
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// Render side lines
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// Render side lines
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for (int y = 0; y < g_grid_size.y; y++)
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for (int y = 0; y < g_grid_size.y; y++)
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printf("#\e[%dC#\n", g_grid_size.x * 2 + 1);
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printf("║\e[%dC║\n", g_grid_size.x * 2 + 1);
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// Render Bottom line
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// Render Bottom line
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putchar('#');
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printf("╚═");
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for (int x = 1; x < g_grid_size.x + 2; x++)
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for (int x = 0; x < g_grid_size.x; x++)
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printf(" #");
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printf("══");
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putchar('\n');
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printf("╝");
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// Render snake head
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// Render snake head
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printf("\e[32m");
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set_grid_tile(g_head, "O");
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set_grid_tile(g_head, "O");
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// Generate and render apple
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// Generate and render apple
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@ -107,7 +133,7 @@ void setup_grid()
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update_apple();
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update_apple();
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// Render score
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// Render score
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printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
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print_score_line("Score: %d", g_score);
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fflush(stdout);
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fflush(stdout);
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}
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}
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@ -141,6 +167,7 @@ void update()
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}
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}
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}
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}
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const auto old_direction = g_direction;
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if (new_direction != g_direction && new_direction != Direction::None)
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if (new_direction != g_direction && new_direction != Direction::None)
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g_direction = new_direction;
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g_direction = new_direction;
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@ -181,7 +208,18 @@ void update()
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MUST(g_tail.insert(0, old_head));
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MUST(g_tail.insert(0, old_head));
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if (g_tail.size() > g_tail_target)
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if (g_tail.size() > g_tail_target)
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{
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{
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set_grid_tile(g_tail.back(), " ");
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const auto comp = g_tail.size() >= 2 ? g_tail[g_tail.size() - 2] : g_head;
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const auto back = g_tail.back();
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if (comp.y == back.y)
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{
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if (comp.x == back.x + 1)
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set_grid_tile(back, " ", +1);
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if (comp.x == back.x - 1)
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set_grid_tile(back, " ", -1);
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}
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set_grid_tile(back, " ");
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g_tail.pop_back();
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g_tail.pop_back();
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}
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}
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@ -190,12 +228,16 @@ void update()
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g_tail_target++;
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g_tail_target++;
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g_score++;
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g_score++;
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update_apple();
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update_apple();
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printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
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print_score_line("Score: %d", g_score);
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}
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}
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set_grid_tile(old_head, "\e[32mo");
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printf("\e[32m");
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set_grid_tile(g_head, "\e[32mO");
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if (g_direction == Direction::Left)
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set_grid_tile(g_head, "═", +1);
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if (g_direction == Direction::Right)
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set_grid_tile(g_head, "═", -1);
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set_grid_tile(old_head, get_tail_char(old_direction, g_direction));
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set_grid_tile(g_head, "O");
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fflush(stdout);
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fflush(stdout);
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}
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}
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