snake: Use box drawing characters

This makes it look much better.

Also fix bug with apples generating on top of snake's tail
This commit is contained in:
Bananymous 2025-05-05 00:30:58 +03:00
parent 82f4975f45
commit ccb81de85d
1 changed files with 71 additions and 29 deletions

View File

@ -1,6 +1,7 @@
#include <BAN/Vector.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -26,7 +27,7 @@ struct Point
bool g_running = true;
Point g_grid_size = { 21, 21 };
Direction g_direction = Direction::Up;
Point g_head = { 10, 10 };
Point g_head = { g_grid_size.x / 2, g_grid_size.y / 2 };
size_t g_tail_target = 3;
int g_score = 0;
BAN::Vector<Point> g_tail;
@ -53,53 +54,78 @@ Direction query_input()
}
}
void set_grid_tile(Point point, const char* str)
const char* get_tail_char(Direction old_dir, Direction new_dir)
{
printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1, str);
const size_t old_idx = static_cast<size_t>(old_dir) - 2;
const size_t new_idx = static_cast<size_t>(new_dir) - 2;
// left, right, up, down
constexpr const char* tail_char_map[4][4] {
{ "", "", "", "" },
{ "", "", "", "" },
{ "", "", "", "" },
{ "", "", "", "" },
};
return tail_char_map[old_idx][new_idx];
}
Point get_random_point()
void set_grid_tile(Point point, const char* str, int off_x = 0)
{
return { .x = rand() % g_grid_size.x, .y = rand() % g_grid_size.y };
printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1 + off_x, str);
}
__attribute__((format(printf, 1, 2)))
void print_score_line(const char* format, ...)
{
printf("\e[%dH\e[m", g_grid_size.y + 3);
va_list args;
va_start(args, format);
vprintf(format, args);
va_end(args);
}
void update_apple()
{
for (;;)
BAN::Vector<Point> free_tiles;
for (int y = 0; y < g_grid_size.y; y++)
for (int x = 0; x < g_grid_size.x; x++)
if (const Point point { x, y }; g_head != point && !g_tail.contains(point))
MUST(free_tiles.push_back(point));
if (free_tiles.empty())
{
g_apple = get_random_point();
if (g_head == g_apple)
continue;
for (auto point : g_tail)
if (point == g_apple)
continue;
break;
print_score_line("You won!\n");
exit(0);
}
g_apple = free_tiles[rand() % free_tiles.size()];
set_grid_tile(g_apple, "\e[31mO");
}
void setup_grid()
{
// Move cursor to beginning and clear screen
printf("\e[H\e[J");
printf("\e[H\e[2J");
// Render top line
putchar('#');
for (int x = 1; x < g_grid_size.x + 2; x++)
printf(" #");
putchar('\n');
printf("╔═");
for (int x = 0; x < g_grid_size.x; x++)
printf("══");
printf("\n");
// Render side lines
for (int y = 0; y < g_grid_size.y; y++)
printf("#\e[%dC#\n", g_grid_size.x * 2 + 1);
printf("\e[%dC║\n", g_grid_size.x * 2 + 1);
// Render Bottom line
putchar('#');
for (int x = 1; x < g_grid_size.x + 2; x++)
printf(" #");
putchar('\n');
printf("╚═");
for (int x = 0; x < g_grid_size.x; x++)
printf("══");
printf("");
// Render snake head
printf("\e[32m");
set_grid_tile(g_head, "O");
// Generate and render apple
@ -107,7 +133,7 @@ void setup_grid()
update_apple();
// Render score
printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
print_score_line("Score: %d", g_score);
fflush(stdout);
}
@ -141,6 +167,7 @@ void update()
}
}
const auto old_direction = g_direction;
if (new_direction != g_direction && new_direction != Direction::None)
g_direction = new_direction;
@ -181,7 +208,18 @@ void update()
MUST(g_tail.insert(0, old_head));
if (g_tail.size() > g_tail_target)
{
set_grid_tile(g_tail.back(), " ");
const auto comp = g_tail.size() >= 2 ? g_tail[g_tail.size() - 2] : g_head;
const auto back = g_tail.back();
if (comp.y == back.y)
{
if (comp.x == back.x + 1)
set_grid_tile(back, " ", +1);
if (comp.x == back.x - 1)
set_grid_tile(back, " ", -1);
}
set_grid_tile(back, " ");
g_tail.pop_back();
}
@ -190,12 +228,16 @@ void update()
g_tail_target++;
g_score++;
update_apple();
printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
print_score_line("Score: %d", g_score);
}
set_grid_tile(old_head, "\e[32mo");
set_grid_tile(g_head, "\e[32mO");
printf("\e[32m");
if (g_direction == Direction::Left)
set_grid_tile(g_head, "", +1);
if (g_direction == Direction::Right)
set_grid_tile(g_head, "", -1);
set_grid_tile(old_head, get_tail_char(old_direction, g_direction));
set_grid_tile(g_head, "O");
fflush(stdout);
}