Kernel: VESA can now print 8x16 bitmaps
This commit is contained in:
@@ -241,6 +241,8 @@ void TTY::HandleAnsiEscape(uint16_t ch)
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void TTY::RenderFromBuffer(uint32_t x, uint32_t y)
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{
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if (x >= m_width || y >= m_height)
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Kernel::panic("invalid render from buffer, {} {}", x, y);
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const auto& cell = m_buffer[y * m_width + x];
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VESA::PutCharAt(cell.character, x, y, cell.foreground, cell.background);
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}
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@@ -1,3 +1,4 @@
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#include <kernel/font.h>
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#include <kernel/IO.h>
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#include <kernel/kmalloc.h>
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#include <kernel/multiboot.h>
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@@ -6,8 +7,6 @@
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#include <kernel/Serial.h>
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#include <kernel/VESA.h>
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#include "font.h"
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#include <string.h>
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#define MULTIBOOT_FLAGS_FRAMEBUFFER (1 << 12)
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@@ -35,6 +34,8 @@ namespace VESA
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static void (*ClearImpl)(Color) = nullptr;
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static void (*SetCursorPositionImpl)(uint32_t, uint32_t, Color) = nullptr;
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg);
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg);
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static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg);
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static void GraphicsClear(Color color);
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static void GraphicsSetCursorPosition(uint32_t x, uint32_t y, Color fg);
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@@ -43,6 +44,17 @@ namespace VESA
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static void TextClear(Color color);
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static void TextSetCursorPosition(uint32_t x, uint32_t y, Color fg);
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void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
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{
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if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
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GraphicsPutBitmapAt(bitmap, x, y, fg);
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}
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void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
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GraphicsPutBitmapAt(bitmap, x, y, fg, bg);
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}
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void PutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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if (x >= s_width || y >= s_height)
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@@ -154,6 +166,48 @@ namespace VESA
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}
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}
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
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{
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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if (bitmap[gy] & (1 << (font.Width - gx - 1)))
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GraphicsSetPixel(pixel_offset, u32_fg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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}
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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GraphicsSetPixel(pixel_offset, (bitmap[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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}
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static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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// find correct bitmap
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@@ -167,25 +221,9 @@ namespace VESA
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}
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}
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const unsigned char* glyph = font.Bitmap + index * font.Height;
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const uint8_t* glyph = font.Bitmap + index * font.Height;
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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GraphicsSetPixel(pixel_offset, (glyph[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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GraphicsPutBitmapAt(glyph, x, y, fg, bg);
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}
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static void GraphicsClear(Color color)
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@@ -237,23 +275,7 @@ namespace VESA
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________,
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};
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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if (cursor[gy] & (1 << (font.Width - gx - 1)))
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GraphicsSetPixel(pixel_offset, u32_fg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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GraphicsPutBitmapAt(cursor, x, y, fg);
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}
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}
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@@ -1,7 +1,7 @@
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// Created from bdf2c Version 3, (c) 2009, 2010 by Lutz Sammer
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// License AGPLv3: GNU Affero General Public License version 3
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#include "font.h"
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#include <kernel/font.h>
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/// character bitmap for each encoding
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static const unsigned char __font_bitmap__[] = {
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@@ -1,270 +0,0 @@
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// (c) 2009, 2010 Lutz Sammer, License: AGPLv3
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/// bitmap font structure
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struct bitmap_font {
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unsigned char Width; ///< max. character width
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unsigned char Height; ///< character height
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unsigned short Chars; ///< number of characters in font
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const unsigned char *Widths; ///< width of each character
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const unsigned short *Index; ///< encoding to character index
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const unsigned char *Bitmap; ///< bitmap of all characters
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};
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/// @{ defines to have human readable font files
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#define ________ 0x00
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#define _______X 0x01
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#define ______X_ 0x02
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#define ______XX 0x03
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#define _____X__ 0x04
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#define _____X_X 0x05
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#define _____XX_ 0x06
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#define _____XXX 0x07
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#define ____X___ 0x08
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#define ____X__X 0x09
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#define ____X_X_ 0x0A
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#define ____X_XX 0x0B
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#define ____XX__ 0x0C
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#define ____XX_X 0x0D
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#define ____XXX_ 0x0E
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#define ____XXXX 0x0F
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#define ___X____ 0x10
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#define ___X___X 0x11
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#define ___X__X_ 0x12
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#define ___X__XX 0x13
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#define ___X_X__ 0x14
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#define ___X_X_X 0x15
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#define ___X_XX_ 0x16
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#define ___X_XXX 0x17
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#define ___XX___ 0x18
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#define ___XX__X 0x19
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#define ___XX_X_ 0x1A
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#define ___XX_XX 0x1B
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#define ___XXX__ 0x1C
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#define ___XXX_X 0x1D
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#define ___XXXX_ 0x1E
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#define ___XXXXX 0x1F
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#define __X_____ 0x20
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#define __X____X 0x21
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#define __X___X_ 0x22
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#define __X___XX 0x23
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#define __X__X__ 0x24
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#define __X__X_X 0x25
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#define __X__XX_ 0x26
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#define __X__XXX 0x27
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#define __X_X___ 0x28
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#define __X_X__X 0x29
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#define __X_X_X_ 0x2A
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#define __X_X_XX 0x2B
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#define __X_XX__ 0x2C
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#define __X_XX_X 0x2D
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#define __X_XXX_ 0x2E
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#define __X_XXXX 0x2F
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#define __XX____ 0x30
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#define __XX___X 0x31
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#define __XX__X_ 0x32
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#define __XX__XX 0x33
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#define __XX_X__ 0x34
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#define __XX_X_X 0x35
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#define __XX_XX_ 0x36
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#define __XX_XXX 0x37
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#define __XXX___ 0x38
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#define __XXX__X 0x39
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#define __XXX_X_ 0x3A
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#define __XXX_XX 0x3B
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#define __XXXX__ 0x3C
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#define __XXXX_X 0x3D
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#define __XXXXX_ 0x3E
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#define __XXXXXX 0x3F
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#define _X______ 0x40
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#define _X_____X 0x41
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#define _X____X_ 0x42
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#define _X____XX 0x43
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#define _X___X__ 0x44
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#define _X___X_X 0x45
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#define _X___XX_ 0x46
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#define _X___XXX 0x47
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#define _X__X___ 0x48
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#define _X__X__X 0x49
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#define _X__X_X_ 0x4A
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#define _X__X_XX 0x4B
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#define _X__XX__ 0x4C
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#define _X__XX_X 0x4D
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#define _X__XXX_ 0x4E
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#define _X__XXXX 0x4F
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#define _X_X____ 0x50
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#define _X_X___X 0x51
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#define _X_X__X_ 0x52
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#define _X_X__XX 0x53
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#define _X_X_X__ 0x54
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#define _X_X_X_X 0x55
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#define _X_X_XX_ 0x56
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#define _X_X_XXX 0x57
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#define _X_XX___ 0x58
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#define _X_XX__X 0x59
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#define _X_XX_X_ 0x5A
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#define _X_XX_XX 0x5B
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#define _X_XXX__ 0x5C
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#define _X_XXX_X 0x5D
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#define _X_XXXX_ 0x5E
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#define _X_XXXXX 0x5F
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#define _XX_____ 0x60
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#define _XX____X 0x61
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#define _XX___X_ 0x62
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#define _XX___XX 0x63
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#define _XX__X__ 0x64
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#define _XX__X_X 0x65
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#define _XX__XX_ 0x66
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#define _XX__XXX 0x67
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#define _XX_X___ 0x68
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#define _XX_X__X 0x69
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#define _XX_X_X_ 0x6A
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#define _XX_X_XX 0x6B
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#define _XX_XX__ 0x6C
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#define _XX_XX_X 0x6D
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#define _XX_XXX_ 0x6E
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#define _XX_XXXX 0x6F
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#define _XXX____ 0x70
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#define _XXX___X 0x71
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#define _XXX__X_ 0x72
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#define _XXX__XX 0x73
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#define _XXX_X__ 0x74
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#define _XXX_X_X 0x75
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#define _XXX_XX_ 0x76
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#define _XXX_XXX 0x77
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#define _XXXX___ 0x78
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#define _XXXX__X 0x79
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#define _XXXX_X_ 0x7A
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#define _XXXX_XX 0x7B
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#define _XXXXX__ 0x7C
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#define _XXXXX_X 0x7D
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#define _XXXXXX_ 0x7E
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#define _XXXXXXX 0x7F
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#define X_______ 0x80
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#define X______X 0x81
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#define X_____X_ 0x82
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#define X_____XX 0x83
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#define X____X__ 0x84
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#define X____X_X 0x85
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#define X____XX_ 0x86
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#define X____XXX 0x87
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#define X___X___ 0x88
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#define X___X__X 0x89
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#define X___X_X_ 0x8A
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#define X___X_XX 0x8B
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#define X___XX__ 0x8C
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#define X___XX_X 0x8D
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#define X___XXX_ 0x8E
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#define X___XXXX 0x8F
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#define X__X____ 0x90
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#define X__X___X 0x91
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#define X__X__X_ 0x92
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#define X__X__XX 0x93
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#define X__X_X__ 0x94
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#define X__X_X_X 0x95
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#define X__X_XX_ 0x96
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#define X__X_XXX 0x97
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#define X__XX___ 0x98
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#define X__XX__X 0x99
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#define X__XX_X_ 0x9A
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#define X__XX_XX 0x9B
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#define X__XXX__ 0x9C
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#define X__XXX_X 0x9D
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#define X__XXXX_ 0x9E
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#define X__XXXXX 0x9F
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#define X_X_____ 0xA0
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#define X_X____X 0xA1
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#define X_X___X_ 0xA2
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#define X_X___XX 0xA3
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#define X_X__X__ 0xA4
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#define X_X__X_X 0xA5
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#define X_X__XX_ 0xA6
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#define X_X__XXX 0xA7
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#define X_X_X___ 0xA8
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#define X_X_X__X 0xA9
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#define X_X_X_X_ 0xAA
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#define X_X_X_XX 0xAB
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#define X_X_XX__ 0xAC
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#define X_X_XX_X 0xAD
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#define X_X_XXX_ 0xAE
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#define X_X_XXXX 0xAF
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#define X_XX____ 0xB0
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#define X_XX___X 0xB1
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#define X_XX__X_ 0xB2
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#define X_XX__XX 0xB3
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#define X_XX_X__ 0xB4
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#define X_XX_X_X 0xB5
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#define X_XX_XX_ 0xB6
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#define X_XX_XXX 0xB7
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#define X_XXX___ 0xB8
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#define X_XXX__X 0xB9
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#define X_XXX_X_ 0xBA
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#define X_XXX_XX 0xBB
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#define X_XXXX__ 0xBC
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#define X_XXXX_X 0xBD
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#define X_XXXXX_ 0xBE
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#define X_XXXXXX 0xBF
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#define XX______ 0xC0
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#define XX_____X 0xC1
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#define XX____X_ 0xC2
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#define XX____XX 0xC3
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#define XX___X__ 0xC4
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#define XX___X_X 0xC5
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#define XX___XX_ 0xC6
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#define XX___XXX 0xC7
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#define XX__X___ 0xC8
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#define XX__X__X 0xC9
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#define XX__X_X_ 0xCA
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#define XX__X_XX 0xCB
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#define XX__XX__ 0xCC
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#define XX__XX_X 0xCD
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#define XX__XXX_ 0xCE
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#define XX__XXXX 0xCF
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#define XX_X____ 0xD0
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#define XX_X___X 0xD1
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#define XX_X__X_ 0xD2
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#define XX_X__XX 0xD3
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#define XX_X_X__ 0xD4
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#define XX_X_X_X 0xD5
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#define XX_X_XX_ 0xD6
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#define XX_X_XXX 0xD7
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#define XX_XX___ 0xD8
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#define XX_XX__X 0xD9
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#define XX_XX_X_ 0xDA
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#define XX_XX_XX 0xDB
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#define XX_XXX__ 0xDC
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#define XX_XXX_X 0xDD
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#define XX_XXXX_ 0xDE
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#define XX_XXXXX 0xDF
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#define XXX_____ 0xE0
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#define XXX____X 0xE1
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#define XXX___X_ 0xE2
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#define XXX___XX 0xE3
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#define XXX__X__ 0xE4
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#define XXX__X_X 0xE5
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#define XXX__XX_ 0xE6
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#define XXX__XXX 0xE7
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#define XXX_X___ 0xE8
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#define XXX_X__X 0xE9
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#define XXX_X_X_ 0xEA
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#define XXX_X_XX 0xEB
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#define XXX_XX__ 0xEC
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#define XXX_XX_X 0xED
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#define XXX_XXX_ 0xEE
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||||
#define XXX_XXXX 0xEF
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||||
#define XXXX____ 0xF0
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#define XXXX___X 0xF1
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#define XXXX__X_ 0xF2
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#define XXXX__XX 0xF3
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||||
#define XXXX_X__ 0xF4
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||||
#define XXXX_X_X 0xF5
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||||
#define XXXX_XX_ 0xF6
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||||
#define XXXX_XXX 0xF7
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#define XXXXX___ 0xF8
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||||
#define XXXXX__X 0xF9
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||||
#define XXXXX_X_ 0xFA
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||||
#define XXXXX_XX 0xFB
|
||||
#define XXXXXX__ 0xFC
|
||||
#define XXXXXX_X 0xFD
|
||||
#define XXXXXXX_ 0xFE
|
||||
#define XXXXXXXX 0xFF
|
||||
/// @}
|
||||
Reference in New Issue
Block a user