Kernel: VESA can now print 8x16 bitmaps
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@ -241,6 +241,8 @@ void TTY::HandleAnsiEscape(uint16_t ch)
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void TTY::RenderFromBuffer(uint32_t x, uint32_t y)
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{
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if (x >= m_width || y >= m_height)
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Kernel::panic("invalid render from buffer, {} {}", x, y);
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const auto& cell = m_buffer[y * m_width + x];
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VESA::PutCharAt(cell.character, x, y, cell.foreground, cell.background);
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}
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@ -1,3 +1,4 @@
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#include <kernel/font.h>
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#include <kernel/IO.h>
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#include <kernel/kmalloc.h>
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#include <kernel/multiboot.h>
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@ -6,8 +7,6 @@
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#include <kernel/Serial.h>
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#include <kernel/VESA.h>
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#include "font.h"
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#include <string.h>
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#define MULTIBOOT_FLAGS_FRAMEBUFFER (1 << 12)
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@ -35,6 +34,8 @@ namespace VESA
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static void (*ClearImpl)(Color) = nullptr;
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static void (*SetCursorPositionImpl)(uint32_t, uint32_t, Color) = nullptr;
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg);
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg);
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static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg);
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static void GraphicsClear(Color color);
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static void GraphicsSetCursorPosition(uint32_t x, uint32_t y, Color fg);
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@ -43,6 +44,17 @@ namespace VESA
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static void TextClear(Color color);
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static void TextSetCursorPosition(uint32_t x, uint32_t y, Color fg);
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void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
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{
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if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
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GraphicsPutBitmapAt(bitmap, x, y, fg);
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}
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void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
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GraphicsPutBitmapAt(bitmap, x, y, fg, bg);
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}
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void PutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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if (x >= s_width || y >= s_height)
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@ -154,6 +166,48 @@ namespace VESA
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}
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}
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
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{
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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if (bitmap[gy] & (1 << (font.Width - gx - 1)))
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GraphicsSetPixel(pixel_offset, u32_fg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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}
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static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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GraphicsSetPixel(pixel_offset, (bitmap[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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}
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static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
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{
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// find correct bitmap
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@ -167,25 +221,9 @@ namespace VESA
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}
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}
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const unsigned char* glyph = font.Bitmap + index * font.Height;
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const uint8_t* glyph = font.Bitmap + index * font.Height;
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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GraphicsSetPixel(pixel_offset, (glyph[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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GraphicsPutBitmapAt(glyph, x, y, fg, bg);
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}
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static void GraphicsClear(Color color)
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@ -237,23 +275,7 @@ namespace VESA
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________,
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};
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uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
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uint32_t fx = x * font.Width;
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uint32_t fy = y * font.Height;
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uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
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for (uint32_t gy = 0; gy < font.Height; gy++)
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{
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uint32_t pixel_offset = row_offset;
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for (uint32_t gx = 0; gx < font.Width; gx++)
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{
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if (cursor[gy] & (1 << (font.Width - gx - 1)))
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GraphicsSetPixel(pixel_offset, u32_fg);
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pixel_offset += s_bpp / 8;
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}
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row_offset += s_pitch;
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}
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GraphicsPutBitmapAt(cursor, x, y, fg);
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}
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}
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@ -1,7 +1,7 @@
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// Created from bdf2c Version 3, (c) 2009, 2010 by Lutz Sammer
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// License AGPLv3: GNU Affero General Public License version 3
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#include "font.h"
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#include <kernel/font.h>
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/// character bitmap for each encoding
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static const unsigned char __font_bitmap__[] = {
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@ -26,6 +26,8 @@ namespace VESA
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};
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bool Initialize();
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void PutBitmapAt(const uint8_t*, uint32_t, uint32_t, Color);
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void PutBitmapAt(const uint8_t*, uint32_t, uint32_t, Color, Color);
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void PutCharAt(uint16_t, uint32_t, uint32_t, Color, Color);
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void Clear(Color);
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void SetCursorPosition(uint32_t, uint32_t, Color);
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