BAN: Implement floating point constants in Numbers.h
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#pragma once
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#include <BAN/Traits.h>
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namespace BAN::numbers
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{
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template<floating_point T> inline constexpr T e_v = 2.71828182845904523536;
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template<floating_point T> inline constexpr T log2e_v = 1.44269504088896340736;
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template<floating_point T> inline constexpr T lge_v = 0.43429448190325182765;
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template<floating_point T> inline constexpr T lg2_v = 0.30102999566398119521;
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template<floating_point T> inline constexpr T ln2_v = 0.69314718055994530942;
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template<floating_point T> inline constexpr T ln10_v = 2.30258509299404568402;
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template<floating_point T> inline constexpr T pi_v = 3.14159265358979323846;
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template<floating_point T> inline constexpr T sqrt2_v = 1.41421356237309504880;
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template<floating_point T> inline constexpr T sqrt3_v = 1.73205080756887729353;
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inline constexpr double e = e_v<double>;
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inline constexpr double log2e = log2e_v<double>;
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inline constexpr double lge = lge_v<double>;
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inline constexpr double lg2 = lge_v<double>;
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inline constexpr double ln2 = ln2_v<double>;
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inline constexpr double ln10 = ln10_v<double>;
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inline constexpr double pi = pi_v<double>;
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inline constexpr double sqrt2 = sqrt2_v<double>;
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inline constexpr double sqrt3 = sqrt3_v<double>;
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}
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