banan-os/userspace/WindowServer/WindowServer.h

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#pragma once
#include "Framebuffer.h"
#include "Window.h"
#include <BAN/Function.h>
#include <BAN/Iteration.h>
#include <BAN/Vector.h>
#include <BAN/HashMap.h>
#include <LibInput/KeyEvent.h>
#include <LibInput/MouseEvent.h>
class WindowServer
{
public:
WindowServer(Framebuffer& framebuffer)
: m_framebuffer(framebuffer)
, m_cursor({ framebuffer.width / 2, framebuffer.height / 2 })
{
invalidate(m_framebuffer.area());
}
void add_window(int fd, BAN::RefPtr<Window> window);
void for_each_window(const BAN::Function<BAN::Iteration(int, Window&)>& callback);
void on_key_event(LibInput::KeyEvent event);
void on_mouse_button(LibInput::MouseButtonEvent event);
void on_mouse_move(LibInput::MouseMoveEvent event);
void on_mouse_scroll(LibInput::MouseScrollEvent event);
void set_focused_window(BAN::RefPtr<Window> window);
void invalidate(Rectangle area);
private:
Framebuffer& m_framebuffer;
BAN::Vector<BAN::RefPtr<Window>> m_windows_ordered;
BAN::HashMap<int, BAN::RefPtr<Window>> m_windows;
bool m_is_mod_key_held { false };
bool m_is_moving_window { false };
BAN::RefPtr<Window> m_focused_window;
Position m_cursor;
};