Bananymous
8ee63f8264
Kernel: We can create basic userspace processes
...
These are still allocated on the kernel memory
2023-04-12 17:52:36 +03:00
Bananymous
3201c3654e
Kernel: Threads now use only 4 KiB stack :)
2023-04-12 00:22:08 +03:00
Bananymous
cfa025acae
BAN: Move RefPtr to its own file and create New.h
...
New.h contains definitions for placement new operators and
BAN::allocator and BAN::dealloctor
2023-04-10 21:07:25 +03:00
Bananymous
f924ac9265
Kernel: Threads can now be terminated mid execution
2023-04-10 21:07:25 +03:00
Bananymous
cbb0f6be9a
Kernel: cleanup includes
...
I went quickly went through all files since I found some weird
includes :D
2023-04-01 02:14:49 +03:00
Bananymous
dcee92a6bc
Kernel: Thread is no longer RefCounted
...
This makes developement with Scheduler much easier against compiler
optimizations. I could now remove the pragma GCC optimize stuff.
2023-03-30 19:16:51 +03:00
Bananymous
1b7625581d
Kernel: Add basic concept of Processes
...
We now create Shell as a process that has its own threads
2023-03-16 12:17:04 +02:00
Bananymous
af854ec9e1
Kernel: Thread creation now takes void(*)() as entry and void* as data
...
This simplifies threading for the future and gets rid of (undefined?)
cast of member function pointer to address
2023-03-09 15:33:42 +02:00
Bananymous
23b3028e15
Kernel: Rename RefCounted -> RefPtr and implement RefCounted
2023-03-08 03:26:25 +02:00
Bananymous
b8ee77eb78
Kernel: Initial work on new scheduler with queues
...
Sleeping is definately broken
2023-03-08 02:41:44 +02:00
Bananymous
1dd61e93b6
Kernel: Threads cannot take arguments anymore
2023-03-02 01:56:09 +02:00
Bananymous
1bd8b0fe5c
Kernel: Sleep now actually sleeps and allows idling
2023-02-19 18:52:25 +02:00
Bananymous
5b5e620d8a
Kernel: Improve multithreading support
...
We can now use arbitary BAN::function<void(...)> as the Thread.
I also implemented multithreading for i386 since it was not done
on the initial multithreading commit.
2023-02-02 23:24:12 +02:00
Bananymous
6a9d60a8fb
Kernel: Implement somewhat functioning multithread support
...
This still uses only a single cpu, but we can now have 'parallelization'
This seems to work fine in qemu and bochs, but my own computer did not
like this when I last tried.
I have absolutely no idea how multithreading should actually be
implmemented and I just thought and implemented the most simple one I
could think of. This might not be in any way correct :D
2023-02-01 01:53:35 +02:00