forked from Bananymous/banan-os
Kernel: Initial work on new scheduler with queues
Sleeping is definately broken
This commit is contained in:
parent
a9acf1f6dc
commit
b8ee77eb78
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@ -0,0 +1,3 @@
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#pragma once
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#define ALWAYS_INLINE inline __attribute__((always_inline))
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@ -1,7 +1,7 @@
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#pragma once
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#include <BAN/Function.h>
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#include <BAN/LinkedList.h>
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#include <BAN/Memory.h>
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#include <kernel/Thread.h>
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namespace Kernel
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@ -9,33 +9,48 @@ namespace Kernel
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class Scheduler
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{
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BAN_NON_COPYABLE(Scheduler);
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BAN_NON_MOVABLE(Scheduler);
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public:
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static void initialize();
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static BAN::ErrorOr<void> initialize();
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static Scheduler& get();
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const Thread& current_thread() const;
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BAN::ErrorOr<void> add_thread(const BAN::Function<void()>& function);
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void reschedule();
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void set_current_thread_sleeping();
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void start();
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void reschedule();
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static constexpr size_t ms_between_switch = 4;
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BAN::ErrorOr<void> add_thread(BAN::RefCounted<Thread>);
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void set_current_thread_sleeping(uint64_t);
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[[noreturn]] void set_current_thread_done();
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private:
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Scheduler() {}
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void switch_thread();
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Scheduler() = default;
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BAN::RefCounted<Thread> current_thread();
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void wake_threads();
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[[nodiscard]] bool save_current_thread();
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void get_next_thread();
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[[noreturn]] void execute_current_thread();
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private:
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BAN::LinkedList<Thread> m_threads;
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BAN::LinkedList<Thread>::iterator m_current_iterator;
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uint64_t m_last_reschedule = 0;
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struct ActiveThread
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{
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BAN::RefCounted<Thread> thread;
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uint64_t padding;
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};
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friend class Thread;
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struct SleepingThread
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{
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BAN::RefCounted<Thread> thread;
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uint64_t wake_delta;
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};
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BAN::RefCounted<Thread> m_idle_thread;
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BAN::LinkedList<ActiveThread> m_active_threads;
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BAN::LinkedList<SleepingThread> m_sleeping_threads;
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BAN::LinkedList<ActiveThread>::iterator m_current_thread;
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uint64_t m_last_reschedule = 0;
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};
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}
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@ -12,41 +12,35 @@ namespace Kernel
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BAN_NON_MOVABLE(Thread);
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public:
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enum class State
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{
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NotStarted,
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Running,
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Paused,
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Sleeping,
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Done,
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};
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public:
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Thread(const BAN::Function<void()>&);
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static BAN::ErrorOr<BAN::RefCounted<Thread>> create(const BAN::Function<void()>&);
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~Thread();
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uint32_t tid() const { return m_tid; }
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void set_rsp(uintptr_t rsp) { m_rsp = rsp; }
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void set_rip(uintptr_t rip) { m_rip = rip; }
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void set_state(State state) { m_state = state; }
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uintptr_t rsp() const { return m_rsp; }
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uintptr_t rip() const { return m_rip; }
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State state() const { return m_state; }
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void set_started() { m_started = true; }
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bool started() const { return m_started; }
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const BAN::Function<void()>* function() const { return &m_function; }
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private:
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Thread(const BAN::Function<void()>&);
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void on_exit();
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private:
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void* m_stack_base = nullptr;
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State m_state = State::NotStarted;
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uintptr_t m_rip = 0;
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uintptr_t m_rsp = 0;
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const uint32_t m_tid = 0;
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bool m_started = false;
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BAN::Function<void()> m_function;
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friend class BAN::RefCounted<Thread>;
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};
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}
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namespace PIT
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{
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static uint64_t s_system_time = 0;
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void irq_handler()
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void sleep(uint64_t ms)
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{
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uint64_t end = s_system_time + ms;
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while (s_system_time < end)
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Kernel::Scheduler::get().set_current_thread_sleeping();
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if (ms == 0)
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return;
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Kernel::Scheduler::get().set_current_thread_sleeping(ms);
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}
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}
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#include <kernel/Arch.h>
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#include <kernel/Attributes.h>
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#include <kernel/InterruptController.h>
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#include <kernel/Scheduler.h>
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#include <kernel/PCI.h>
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#define DISABLE_INTERRUPTS() asm volatile("cli")
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#define ENABLE_INTERRUPTS() asm volatile("sti")
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#if 1
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#define VERIFY_CLI() ASSERT(interrupts_disabled())
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#else
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#define VERIFY_CLI()
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#endif
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namespace Kernel
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{
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static Scheduler* s_instance = nullptr;
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extern "C" void start_thread(const BAN::Function<void()>* function, uintptr_t rsp, uintptr_t rip);
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extern "C" void continue_thread(uintptr_t rsp, uintptr_t rip);
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extern "C" uintptr_t read_rip();
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void Scheduler::initialize()
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static Scheduler* s_instance = nullptr;
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static bool interrupts_disabled()
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{
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ASSERT(!s_instance);
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uintptr_t flags;
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asm volatile("pushf; pop %0" : "=r"(flags));
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return !(flags & (1 << 9));
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}
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BAN::ErrorOr<void> Scheduler::initialize()
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{
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ASSERT(s_instance == nullptr);
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s_instance = new Scheduler();
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ASSERT(s_instance);
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MUST(s_instance->add_thread(BAN::Function<void()>([] { for(;;) asm volatile("hlt"); })));
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s_instance->m_idle_thread = TRY(Thread::create([] { for (;;) asm volatile("hlt"); }));
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return {};
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}
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Scheduler& Scheduler::get()
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return *s_instance;
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}
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const Thread& Scheduler::current_thread() const
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void Scheduler::start()
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{
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return *m_current_iterator;
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VERIFY_CLI();
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ASSERT(!m_active_threads.empty());
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m_current_thread = m_active_threads.begin();
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execute_current_thread();
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ASSERT_NOT_REACHED();
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}
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BAN::ErrorOr<void> Scheduler::add_thread(const BAN::Function<void()>& function)
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BAN::RefCounted<Thread> Scheduler::current_thread()
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{
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uintptr_t flags;
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asm volatile("pushf; pop %0" : "=r"(flags));
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asm volatile("cli");
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TRY(m_threads.emplace_back(function));
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if (flags & (1 << 9))
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asm volatile("sti");
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return {};
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return m_current_thread ? m_current_thread->thread : m_idle_thread;
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}
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void Scheduler::reschedule()
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ASSERT(InterruptController::get().is_in_service(PIT_IRQ));
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InterruptController::get().eoi(PIT_IRQ);
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uint64_t current_time = PIT::ms_since_boot();
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if (m_last_reschedule + ms_between_switch > current_time)
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if (PIT::ms_since_boot() <= m_last_reschedule)
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return;
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m_last_reschedule = current_time;
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m_last_reschedule = PIT::ms_since_boot();
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if (!m_sleeping_threads.empty())
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m_sleeping_threads.front().wake_delta--;
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wake_threads();
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for (Thread& thread : m_threads)
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if (thread.state() == Thread::State::Sleeping)
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thread.set_state(Thread::State::Paused);
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switch_thread();
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if (save_current_thread())
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return;
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get_next_thread();
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execute_current_thread();
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ASSERT_NOT_REACHED();
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}
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void Scheduler::switch_thread()
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void Scheduler::wake_threads()
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{
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VERIFY_CLI();
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while (!m_sleeping_threads.empty() && m_sleeping_threads.front().wake_delta == 0)
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{
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auto thread = m_sleeping_threads.front().thread;
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m_sleeping_threads.remove(m_sleeping_threads.begin());
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// This should work as we released enough memory from sleeping thread
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static_assert(sizeof(ActiveThread) == sizeof(SleepingThread));
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MUST(m_active_threads.push_back({ thread, 0 }));
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}
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}
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BAN::ErrorOr<void> Scheduler::add_thread(BAN::RefCounted<Thread> thread)
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{
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if (interrupts_disabled())
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{
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TRY(m_active_threads.push_back({ thread, 0 }));
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}
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else
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{
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DISABLE_INTERRUPTS();
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TRY(m_active_threads.push_back({ thread, 0 }));
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ENABLE_INTERRUPTS();
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}
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return {};
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}
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void Scheduler::get_next_thread()
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{
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VERIFY_CLI();
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if (m_active_threads.empty())
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{
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m_current_thread = {};
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return;
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}
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if (!m_current_thread || ++m_current_thread == m_active_threads.end())
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m_current_thread = m_active_threads.begin();
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}
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// NOTE: this is declared always inline, so we don't corrupt the stack
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// after getting the rsp
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ALWAYS_INLINE bool Scheduler::save_current_thread()
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{
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VERIFY_CLI();
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uintptr_t rsp, rip;
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push_callee_saved();
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if (!(rip = read_rip()))
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{
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pop_callee_saved();
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return;
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return true;
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}
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read_rsp(rsp);
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ASSERT(m_threads.size() > 1);
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Thread& current = *m_current_iterator;
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auto current = current_thread();
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current->set_rip(rip);
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current->set_rsp(rsp);
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return false;
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}
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if (current.state() == Thread::State::Done)
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void Scheduler::execute_current_thread()
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{
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VERIFY_CLI();
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auto current = current_thread();
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if (current->started())
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{
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m_threads.remove(m_current_iterator);
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m_current_iterator = m_threads.begin();
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continue_thread(current->rsp(), current->rip());
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}
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else
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{
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current.set_rsp(rsp);
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current.set_rip(rip);
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if (current.state() != Thread::State::Sleeping)
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current.set_state(Thread::State::Paused);
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current->set_started();
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start_thread(current->function(), current->rsp(), current->rip());
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}
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auto next_iterator = m_current_iterator;
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if (++next_iterator == m_threads.end())
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next_iterator = ++m_threads.begin();
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if (next_iterator->state() == Thread::State::Sleeping)
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next_iterator = m_threads.begin();
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Thread& next = *next_iterator;
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ASSERT_NOT_REACHED();
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}
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m_current_iterator = next_iterator;
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void Scheduler::set_current_thread_sleeping(uint64_t wake_delta)
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{
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DISABLE_INTERRUPTS();
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switch (next.state())
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ASSERT(m_current_thread);
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auto current = m_current_thread->thread;
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auto temp = m_current_thread;
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if (save_current_thread())
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return;
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get_next_thread();
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m_active_threads.remove(temp);
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auto it = m_sleeping_threads.begin();
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for (; it != m_sleeping_threads.end(); it++)
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{
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case Thread::State::NotStarted:
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next.set_state(Thread::State::Running);
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start_thread(next.function(), next.rsp(), next.rip());
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if (wake_delta <= it->wake_delta)
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break;
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case Thread::State::Paused:
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next.set_state(Thread::State::Running);
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continue_thread(next.rsp(), next.rip());
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break;
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case Thread::State::Sleeping: ASSERT(false);
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case Thread::State::Running: ASSERT(false);
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case Thread::State::Done: ASSERT(false);
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wake_delta -= it->wake_delta;
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}
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ASSERT(false);
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if (it != m_sleeping_threads.end())
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it->wake_delta -= wake_delta;
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// This should work as we released enough memory from active thread
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static_assert(sizeof(ActiveThread) == sizeof(SleepingThread));
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MUST(m_sleeping_threads.insert(it, { current, wake_delta }));
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execute_current_thread();
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ASSERT_NOT_REACHED();
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}
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void Scheduler::set_current_thread_done()
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{
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DISABLE_INTERRUPTS();
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ASSERT(m_current_thread);
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auto temp = m_current_thread;
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get_next_thread();
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m_active_threads.remove(temp);
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void Scheduler::set_current_thread_sleeping()
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{
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asm volatile("cli");
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m_current_iterator->set_state(Thread::State::Sleeping);
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switch_thread();
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asm volatile("sti");
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}
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void Scheduler::start()
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{
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ASSERT(m_threads.size() > 1);
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m_current_iterator = m_threads.begin();
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Thread& current = *m_current_iterator;
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ASSERT(current.state() == Thread::State::NotStarted);
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current.set_state(Thread::State::Running);
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start_thread(current.function(), current.rsp(), current.rip());
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ASSERT(false);
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execute_current_thread();
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ASSERT_NOT_REACHED();
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}
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}
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@ -59,7 +59,8 @@ namespace Kernel
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TTY_PRINT("{}", m_prompt);
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for (;;)
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{
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Scheduler::get().set_current_thread_sleeping();
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//PIT::sleep(1); // sleep until next reschedule
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asm volatile("hlt");
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Input::update();
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}
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}
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@ -182,7 +183,7 @@ argument_done:
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s_thread_spinlock.lock();
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MUST(Scheduler::get().add_thread(Function<void()>(
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MUST(Scheduler::get().add_thread(MUST(Thread::create(
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[this, &arguments]
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{
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auto args = arguments;
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@ -191,7 +192,7 @@ argument_done:
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PIT::sleep(5000);
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process_command(args);
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}
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)));
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))));
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while (s_thread_spinlock.is_locked());
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}
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@ -21,6 +21,12 @@ namespace Kernel
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memcpy((void*)rsp, (void*)&value, size);
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}
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BAN::ErrorOr<BAN::RefCounted<Thread>> Thread::create(const BAN::Function<void()>& function)
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{
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return BAN::RefCounted<Thread>::create(function);
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}
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Thread::Thread(const BAN::Function<void()>& function)
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: m_tid(s_next_tid++)
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, m_function(function)
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@ -46,10 +52,8 @@ namespace Kernel
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void Thread::on_exit()
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{
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asm volatile("cli");
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m_state = State::Done;
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Scheduler::get().switch_thread();
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ASSERT(false);
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Scheduler::get().set_current_thread_done();
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ASSERT_NOT_REACHED();
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}
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}
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@ -104,9 +104,10 @@ extern "C" void kernel_main()
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dprintln("Could not initialize input drivers");
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dprintln("Input initialized");
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Scheduler::initialize();
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MUST(Scheduler::initialize());
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Scheduler& scheduler = Scheduler::get();
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MUST(scheduler.add_thread(BAN::Function<void()>(
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#if 1
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MUST(scheduler.add_thread(MUST(Thread::create(
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[terminal_driver]
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{
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if (auto error = VirtualFileSystem::initialize(); error.is_error())
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@ -121,15 +122,16 @@ extern "C" void kernel_main()
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else
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terminal_driver->set_font(font_or_error.release_value());
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}
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)));
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MUST(scheduler.add_thread(BAN::Function<void()>(
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))));
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#endif
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MUST(scheduler.add_thread(MUST(Thread::create(
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[tty1]
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||||
{
|
||||
Shell* shell = new Shell(tty1);
|
||||
ASSERT(shell);
|
||||
shell->run();
|
||||
}
|
||||
)));
|
||||
))));
|
||||
scheduler.start();
|
||||
ASSERT(false);
|
||||
}
|
Loading…
Reference in New Issue