186 lines
5.6 KiB
C++
186 lines
5.6 KiB
C++
#include <LibGUI/Texture.h>
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#include <LibFont/Font.h>
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namespace LibGUI
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{
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BAN::ErrorOr<Texture> Texture::create(uint32_t width, uint32_t height, uint32_t color)
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{
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if (BAN::Math::will_addition_overflow(width, height))
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return BAN::Error::from_errno(EOVERFLOW);
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BAN::Vector<uint32_t> pixels;
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TRY(pixels.resize(width * height, color));
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return Texture(BAN::move(pixels), width, height, color);
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}
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BAN::ErrorOr<void> Texture::resize(uint32_t new_width, uint32_t new_height)
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{
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if (BAN::Math::will_addition_overflow(new_width, new_height))
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return BAN::Error::from_errno(EOVERFLOW);
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BAN::Vector<uint32_t> pixels;
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TRY(pixels.resize(new_width * new_height, m_bg_color));
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const uint32_t max_x = BAN::Math::min(new_width, m_width);
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const uint32_t max_y = BAN::Math::min(new_height, m_height);
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for (uint32_t y = 0; y < max_y; y++)
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for (uint32_t x = 0; x < max_x; x++)
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pixels[y * new_width + x] = m_pixels[y * m_width + x];
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m_width = new_width;
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m_height = new_height;
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m_pixels = BAN::move(pixels);
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return {};
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}
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void Texture::fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color)
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{
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if (!clamp_to_texture(x, y, width, height))
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return;
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for (uint32_t y_off = 0; y_off < height; y_off++)
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for (uint32_t x_off = 0; x_off < width; x_off++)
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set_pixel(x + x_off, y + y_off, color);
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}
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void Texture::copy_texture(const Texture& texture, int32_t x, int32_t y)
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{
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uint32_t width = texture.width();
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uint32_t height = texture.height();
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if (!clamp_to_texture(x, y, width, height))
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return;
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for (uint32_t y_off = 0; y_off < height; y_off++)
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for (uint32_t x_off = 0; x_off < width; x_off++)
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set_pixel(x + x_off, y + y_off, texture.get_pixel(x_off, y_off));
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}
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void Texture::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
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{
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if (tl_y + (int32_t)font.height() < 0 || tl_y >= (int32_t)height())
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return;
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if (tl_x + (int32_t)font.width() < 0 || tl_x >= (int32_t)width())
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return;
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auto glyph = font.glyph(codepoint);
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if (glyph == nullptr)
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return;
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for (int32_t off_y = 0; off_y < (int32_t)font.height(); off_y++)
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{
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if (tl_y + off_y < 0)
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continue;
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uint32_t abs_y = tl_y + off_y;
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if (abs_y >= height())
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break;
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for (int32_t off_x = 0; off_x < (int32_t)font.width(); off_x++)
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{
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if (tl_x + off_x < 0)
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continue;
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uint32_t abs_x = tl_x + off_x;
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if (abs_x >= width())
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break;
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const uint8_t bitmask = 1 << (font.width() - off_x - 1);
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if (glyph[off_y * font.pitch()] & bitmask)
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set_pixel(abs_x, abs_y, color);
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}
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}
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}
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void Texture::draw_text(BAN::StringView text, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
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{
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for (size_t i = 0; i < text.size(); i++)
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draw_character(text[i], font, tl_x + (int32_t)(i * font.width()), tl_y, color);
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}
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void Texture::shift_vertical(int32_t amount, uint32_t fill_color)
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{
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const uint32_t amount_abs = BAN::Math::abs(amount);
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if (amount_abs == 0 || amount_abs >= height())
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return;
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uint32_t* dst = (amount > 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data();
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uint32_t* src = (amount < 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data();
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memmove(dst, src, width() * (height() - amount_abs) * 4);
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const uint32_t y_lo = (amount < 0) ? height() - amount_abs : 0;
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const uint32_t y_hi = (amount < 0) ? height() : amount_abs;
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for (uint32_t y = y_lo; y < y_hi; y++)
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for (uint32_t x = 0; x < width(); x++)
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set_pixel(x, y, fill_color);
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}
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void Texture::copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t uamount, uint32_t fill_color)
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{
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int32_t amount = uamount;
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if (dst_y < 0)
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{
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amount -= -dst_y;
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src_y += -dst_y;
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dst_y = 0;
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}
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amount = BAN::Math::min<int32_t>(amount, height() - dst_y);
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if (amount <= 0)
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return;
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const int32_t copy_src_y = BAN::Math::clamp<int32_t>(src_y, 0, height());
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const int32_t copy_amount = BAN::Math::clamp<int32_t>(src_y + amount, 0, height()) - copy_src_y;
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if (copy_amount > 0)
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{
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memmove(
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&m_pixels[width() * (dst_y + (copy_src_y - src_y))],
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&m_pixels[width() * copy_src_y],
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copy_amount * width() * 4
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);
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}
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const uint32_t fill_y_off = (src_y < copy_src_y) ? 0 : copy_amount;
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const uint32_t fill_amount = amount - copy_amount;
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for (uint32_t i = 0; i < fill_amount; i++)
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for (uint32_t x = 0; x < width(); x++)
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set_pixel(x, dst_y + fill_y_off + i, fill_color);
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}
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void Texture::copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color)
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{
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fill_rect(dst_x, dst_y, width, height, fill_color);
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if (!clamp_to_texture(dst_x, dst_y, width, height))
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return;
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if (!clamp_to_texture(src_x, src_y, width, height))
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return;
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const bool copy_dir = dst_y < src_y;
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for (uint32_t i = 0; i < height; i++)
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{
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const uint32_t y_off = copy_dir ? i : height - i - 1;
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memmove(
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&m_pixels[(dst_y + y_off) * this->width()],
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&m_pixels[(src_y + y_off) * this->width()],
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width * 4
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);
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}
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}
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bool Texture::clamp_to_texture(int32_t& signed_x, int32_t& signed_y, uint32_t& width, uint32_t& height) const
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{
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const int32_t min_x = BAN::Math::max<int32_t>(signed_x, 0);
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const int32_t min_y = BAN::Math::max<int32_t>(signed_y, 0);
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const int32_t max_x = BAN::Math::min<int32_t>(this->width(), signed_x + (int32_t)width);
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const int32_t max_y = BAN::Math::min<int32_t>(this->height(), signed_y + (int32_t)height);
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if (min_x >= max_x)
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return false;
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if (min_y >= max_y)
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return false;
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signed_x = min_x;
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signed_y = min_y;
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width = max_x - min_x;
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height = max_y - min_y;
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return true;
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}
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}
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