banan-os/userspace/libraries/LibGUI/include/LibGUI/Texture.h

82 lines
2.4 KiB
C++

#pragma once
#include <BAN/StringView.h>
#include <stdint.h>
namespace LibFont { class Font; }
namespace LibGUI
{
class Texture
{
public:
static BAN::ErrorOr<Texture> create(uint32_t width, uint32_t height, uint32_t color);
BAN::ErrorOr<void> resize(uint32_t width, uint32_t height);
void set_pixel(uint32_t x, uint32_t y, uint32_t color)
{
ASSERT(x < m_width);
ASSERT(y < m_height);
m_pixels[y * m_width + x] = color;
}
uint32_t get_pixel(uint32_t x, uint32_t y) const
{
ASSERT(x < m_width);
ASSERT(y < m_height);
return m_pixels[y * m_width + x];
}
BAN::Span<uint32_t> pixels() { return m_pixels.span(); }
void fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color);
void fill(uint32_t color) { return fill_rect(0, 0, width(), height(), color); }
void copy_texture(const Texture& texture, int32_t x, int32_t y);
void draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
void draw_text(BAN::StringView text, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
// shift whole vertically by amount pixels, sign determines the direction
// fill_color is used to fill "new" data
void shift_vertical(int32_t amount, uint32_t fill_color);
// copy horizontal slice [src_y, src_y + amount[ to [dst_y, dst_y + amount[
// fill_color is used when copying data outside of window bounds
void copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t amount, uint32_t fill_color);
// copy rect (src_x, src_y, width, height) to (dst_x, dst_y, width, height)
// fill_color is used when copying data outside of window bounds
void copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color);
uint32_t width() const { return m_width; }
uint32_t height() const { return m_height; }
// used on resize to fill empty space
void set_bg_color(uint32_t bg_color) { m_bg_color = bg_color; }
private:
Texture() = default;
Texture(BAN::Vector<uint32_t>&& pixels, uint32_t width, uint32_t height, uint32_t color)
: m_pixels(BAN::move(pixels))
, m_width(width)
, m_height(height)
, m_bg_color(color)
{}
bool clamp_to_texture(int32_t& x, int32_t& y, uint32_t& width, uint32_t& height) const;
private:
BAN::Vector<uint32_t> m_pixels;
uint32_t m_width { 0 };
uint32_t m_height { 0 };
uint32_t m_bg_color { 0xFFFFFFFF };
friend class Window;
};
}