banan-os/userspace/snake/main.cpp

249 lines
4.3 KiB
C++

#include <BAN/Vector.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#include <time.h>
enum Direction
{
None,
Unknown,
Left,
Right,
Up,
Down,
};
struct Point
{
int x, y;
bool operator==(const Point& other) const { return x == other.x && y == other.y; }
};
bool g_running = true;
Point g_grid_size = { 21, 21 };
Direction g_direction = Direction::Up;
Point g_head = { 10, 10 };
size_t g_tail_target = 3;
int g_score = 0;
BAN::Vector<Point> g_tail;
Point g_apple;
Direction query_input()
{
char c;
if (read(STDIN_FILENO, &c, 1) != 1)
return Direction::None;
switch (c)
{
case 'w': case 'W':
return Direction::Up;
case 'a': case 'A':
return Direction::Left;
case 's': case 'S':
return Direction::Down;
case 'd': case 'D':
return Direction::Right;
default:
return Direction::Unknown;
}
}
void set_grid_tile(Point point, const char* str)
{
printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1, str);
}
Point get_random_point()
{
return { .x = rand() % g_grid_size.x, .y = rand() % g_grid_size.y };
}
void update_apple()
{
regenerate:
g_apple = get_random_point();
if (g_head == g_apple)
goto regenerate;
for (auto point : g_tail)
if (point == g_apple)
goto regenerate;
set_grid_tile(g_apple, "\e[31mO");
}
void setup_grid()
{
// Move cursor to beginning and clear screen
printf("\e[H\e[J");
// Render top line
putchar('#');
for (int x = 1; x < g_grid_size.x + 2; x++)
printf(" #");
putchar('\n');
// Render side lines
for (int y = 0; y < g_grid_size.y; y++)
printf("#\e[%dC#\n", g_grid_size.x * 2 + 1);
// Render Bottom line
putchar('#');
for (int x = 1; x < g_grid_size.x + 2; x++)
printf(" #");
putchar('\n');
// Render snake head
set_grid_tile(g_head, "O");
// Generate and render apple
srand(time(0));
update_apple();
// Render score
printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
fflush(stdout);
}
void update()
{
auto input = Direction::None;
auto new_direction = Direction::None;
while ((input = query_input()) != Direction::None)
{
switch (input)
{
case Direction::Up:
if (g_direction != Direction::Down)
new_direction = Direction::Up;
break;
case Direction::Down:
if (g_direction != Direction::Up)
new_direction = Direction::Down;
break;
case Direction::Left:
if (g_direction != Direction::Right)
new_direction = Direction::Left;
break;
case Direction::Right:
if (g_direction != Direction::Left)
new_direction = Direction::Right;
break;
default:
break;
}
}
if (new_direction != g_direction && new_direction != Direction::None)
g_direction = new_direction;
auto old_head = g_head;
switch (g_direction)
{
case Direction::Up:
g_head.y--;
break;
case Direction::Down:
g_head.y++;
break;
case Direction::Left:
g_head.x--;
break;
case Direction::Right:
g_head.x++;
break;
default:
ASSERT_NOT_REACHED();
}
if (g_head.x < 0 || g_head.y < 0 || g_head.x >= g_grid_size.x || g_head.y >= g_grid_size.y)
{
g_running = false;
return;
}
for (auto point : g_tail)
{
if (point == g_head)
{
g_running = false;
return;
}
}
MUST(g_tail.insert(0, old_head));
if (g_tail.size() > g_tail_target)
{
set_grid_tile(g_tail.back(), " ");
g_tail.pop_back();
}
if (g_head == g_apple)
{
g_tail_target++;
g_score++;
update_apple();
printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
}
set_grid_tile(old_head, "\e[32mo");
set_grid_tile(g_head, "\e[32mO");
fflush(stdout);
}
int main()
{
// Make stdin non blocking
if (fcntl(STDIN_FILENO, F_SETFL, O_NONBLOCK))
{
perror("fcntl");
return 1;
}
// Set stdin mode to non-canonical
termios tcold, tcnew;
if (tcgetattr(STDIN_FILENO, &tcold) == -1)
{
perror("tcgetattr");
return 1;
}
tcnew = tcold;
tcnew.c_lflag &= ~(ECHO | ICANON);
if (tcsetattr(STDIN_FILENO, TCSANOW, &tcnew))
{
perror("tcsetattr");
return 1;
}
printf("\e[?25l");
setup_grid();
timespec delay;
delay.tv_sec = 0;
delay.tv_nsec = 100'000'000;
while (g_running)
{
nanosleep(&delay, nullptr);
update();
}
// Restore stdin mode
if (tcsetattr(STDIN_FILENO, TCSANOW, &tcold))
{
perror("tcsetattr");
return 1;
}
// Reset ansi state
printf("\e[m\e[?25h\e[%dH", g_grid_size.y + 4);
return 0;
}