243 lines
4.2 KiB
C++
243 lines
4.2 KiB
C++
#include <BAN/Vector.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <termios.h>
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#include <time.h>
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enum Direction
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{
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None,
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Unknown,
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Left,
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Right,
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Up,
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Down,
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};
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struct Point
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{
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int x, y;
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bool operator==(const Point& other) const { return x == other.x && y == other.y; }
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};
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bool g_running = true;
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Point g_grid_size = { 21, 21 };
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Direction g_direction = Direction::Up;
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Point g_head = { 10, 10 };
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int g_tail_target = 3;
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int g_score = 0;
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BAN::Vector<Point> g_tail;
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Point g_apple;
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Direction query_input()
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{
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char c;
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if (read(STDIN_FILENO, &c, 1) != 1)
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return Direction::None;
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switch (c)
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{
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case 'w': case 'W':
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return Direction::Up;
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case 'a': case 'A':
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return Direction::Left;
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case 's': case 'S':
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return Direction::Down;
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case 'd': case 'D':
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return Direction::Right;
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default:
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return Direction::Unknown;
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}
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}
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void set_grid_tile(Point point, const char* str)
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{
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printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1, str);
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}
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Point get_random_point()
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{
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return { .x = rand() % g_grid_size.x, .y = rand() % g_grid_size.y };
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}
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void update_apple()
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{
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regenerate:
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g_apple = get_random_point();
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if (g_head == g_apple)
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goto regenerate;
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for (auto point : g_tail)
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if (point == g_apple)
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goto regenerate;
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set_grid_tile(g_apple, "\e[31mO");
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}
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void setup_grid()
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{
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// Move cursor to beginning and clear screen
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printf("\e[H\e[J");
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// Render top line
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for (int x = 0; x < g_grid_size.x + 2; x++)
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printf("# ");
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putchar('\n');
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// Render side lines
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for (int y = 0; y < g_grid_size.y; y++)
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printf("#\e[%dC#\n", g_grid_size.x * 2 + 1);
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// Render Bottom line
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for (int x = 0; x < g_grid_size.x + 2; x++)
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printf("# ");
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putchar('\n');
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// Render snake head
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set_grid_tile(g_head, "O");
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// Generate and render apple
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srand(time(0));
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update_apple();
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// Render score
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printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
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fflush(stdout);
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}
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void update()
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{
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auto input = Direction::None;
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auto new_direction = Direction::None;
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while ((input = query_input()) != Direction::None)
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{
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switch (input)
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{
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case Direction::Up:
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if (g_direction != Direction::Down)
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new_direction = Direction::Up;
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break;
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case Direction::Down:
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if (g_direction != Direction::Up)
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new_direction = Direction::Down;
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break;
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case Direction::Left:
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if (g_direction != Direction::Right)
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new_direction = Direction::Left;
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break;
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case Direction::Right:
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if (g_direction != Direction::Left)
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new_direction = Direction::Right;
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break;
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}
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}
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if (new_direction != g_direction && new_direction != Direction::None)
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g_direction = new_direction;
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auto old_head = g_head;
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switch (g_direction)
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{
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case Direction::Up:
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g_head.y--;
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break;
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case Direction::Down:
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g_head.y++;
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break;
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case Direction::Left:
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g_head.x--;
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break;
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case Direction::Right:
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g_head.x++;
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break;
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}
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if (g_head.x < 0 || g_head.y < 0 || g_head.x >= g_grid_size.x || g_head.y >= g_grid_size.y)
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{
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g_running = false;
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return;
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}
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for (auto point : g_tail)
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{
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if (point == g_head)
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{
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g_running = false;
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return;
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}
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}
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if (g_head == g_apple)
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{
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g_tail_target++;
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g_score++;
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update_apple();
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printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score);
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}
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MUST(g_tail.insert(0, old_head));
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if (g_tail.size() > g_tail_target)
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{
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set_grid_tile(g_tail.back(), " ");
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g_tail.pop_back();
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}
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set_grid_tile(old_head, "\e[32mo");
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set_grid_tile(g_head, "\e[32mO");
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fflush(stdout);
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}
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int main()
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{
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// Make stdin non blocking
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if (fcntl(STDIN_FILENO, F_SETFL, O_NONBLOCK))
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{
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perror("fcntl");
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return 1;
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}
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// Set stdin mode to non-canonical
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termios tcold, tcnew;
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if (tcgetattr(STDIN_FILENO, &tcold) == -1)
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{
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perror("tcgetattr");
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return 1;
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}
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tcnew = tcold;
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tcnew.c_lflag &= ~(ECHO | ICANON);
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if (tcsetattr(STDIN_FILENO, TCSANOW, &tcnew))
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{
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perror("tcsetattr");
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return 1;
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}
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printf("\e[?25l");
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setup_grid();
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timespec delay;
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delay.tv_sec = 0;
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delay.tv_nsec = 100'000'000;
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while (g_running)
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{
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nanosleep(&delay, nullptr);
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update();
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}
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// Restore stdin mode
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if (tcsetattr(STDIN_FILENO, TCSANOW, &tcold))
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{
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perror("tcsetattr");
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return 1;
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}
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// Reset ansi state
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printf("\e[m\e[?25h\e[%dH", g_grid_size.y + 4);
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return 0;
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}
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