47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "Framebuffer.h"
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#include "Window.h"
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#include <BAN/Function.h>
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#include <BAN/Iteration.h>
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#include <BAN/Vector.h>
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#include <BAN/HashMap.h>
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#include <LibInput/KeyEvent.h>
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#include <LibInput/MouseEvent.h>
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class WindowServer
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{
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public:
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WindowServer(Framebuffer& framebuffer)
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: m_framebuffer(framebuffer)
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, m_cursor({ framebuffer.width / 2, framebuffer.height / 2 })
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{
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invalidate(m_framebuffer.area());
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}
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void add_window(int fd, BAN::RefPtr<Window> window);
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void for_each_window(const BAN::Function<BAN::Iteration(int, Window&)>& callback);
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void on_key_event(LibInput::KeyEvent event);
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void on_mouse_button(LibInput::MouseButtonEvent event);
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void on_mouse_move(LibInput::MouseMoveEvent event);
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void on_mouse_scroll(LibInput::MouseScrollEvent event);
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void set_focused_window(BAN::RefPtr<Window> window);
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void invalidate(Rectangle area);
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Rectangle cursor_area() const;
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private:
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Framebuffer& m_framebuffer;
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BAN::Vector<BAN::RefPtr<Window>> m_windows_ordered;
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BAN::HashMap<int, BAN::RefPtr<Window>> m_windows;
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bool m_is_mod_key_held { false };
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bool m_is_moving_window { false };
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BAN::RefPtr<Window> m_focused_window;
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Position m_cursor;
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};
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