Kernel: Fix PC Screen font parsing

I had misread the format and the parsing code was incorrect. I also
changed fonts to store unicode codepoints as 32 bit integers, so
every character can be represented
This commit is contained in:
Bananymous
2023-03-20 14:52:42 +02:00
parent 896b4c280c
commit f9ae1f0023
3 changed files with 81 additions and 61 deletions

View File

@@ -17,15 +17,15 @@ namespace Kernel
uint32_t height() const { return m_height; }
uint32_t pitch() const { return m_pitch; }
bool has_glyph(uint16_t) const;
const uint8_t* glyph(uint16_t) const;
bool has_glyph(uint32_t) const;
const uint8_t* glyph(uint32_t) const;
private:
static BAN::ErrorOr<Font> parse_psf1(const BAN::Span<uint8_t>);
static BAN::ErrorOr<Font> parse_psf2(const BAN::Span<uint8_t>);
private:
BAN::HashMap<uint16_t, uint32_t> m_glyph_offsets;
BAN::HashMap<uint32_t, uint32_t> m_glyph_offsets;
BAN::Vector<uint8_t> m_glyph_data;
uint32_t m_width = 0;
uint32_t m_height = 0;