LibGUI: Rework window rendering

Abstract drawing surface to Texture. All windows now contain a texture
matching its size.
This commit is contained in:
2025-05-05 23:08:01 +03:00
parent f78c7e7926
commit f959905adf
6 changed files with 40 additions and 214 deletions

View File

@@ -1,9 +1,7 @@
#include "LibGUI/Window.h"
#include <LibGUI/Window.h>
#include <BAN/ScopeGuard.h>
#include <LibFont/Font.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/banan-os.h>
@@ -115,149 +113,13 @@ namespace LibGUI
return window;
}
void Window::fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color)
{
if (!clamp_to_framebuffer(x, y, width, height))
return;
for (uint32_t y_off = 0; y_off < height; y_off++)
for (uint32_t x_off = 0; x_off < width; x_off++)
set_pixel(x + x_off, y + y_off, color);
}
void Window::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
{
if (tl_y + (int32_t)font.height() < 0 || tl_y >= (int32_t)height())
return;
if (tl_x + (int32_t)font.width() < 0 || tl_x >= (int32_t)width())
return;
auto glyph = font.glyph(codepoint);
if (glyph == nullptr)
return;
for (int32_t off_y = 0; off_y < (int32_t)font.height(); off_y++)
{
if (tl_y + off_y < 0)
continue;
uint32_t abs_y = tl_y + off_y;
if (abs_y >= height())
break;
for (int32_t off_x = 0; off_x < (int32_t)font.width(); off_x++)
{
if (tl_x + off_x < 0)
continue;
uint32_t abs_x = tl_x + off_x;
if (abs_x >= width())
break;
const uint8_t bitmask = 1 << (font.width() - off_x - 1);
if (glyph[off_y * font.pitch()] & bitmask)
set_pixel(abs_x, abs_y, color);
}
}
}
void Window::draw_text(BAN::StringView text, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
{
for (size_t i = 0; i < text.size(); i++)
draw_character(text[i], font, tl_x + (int32_t)(i * font.width()), tl_y, color);
}
void Window::shift_vertical(int32_t amount, uint32_t fill_color)
{
const uint32_t amount_abs = BAN::Math::abs(amount);
if (amount_abs == 0 || amount_abs >= height())
return;
uint32_t* dst = (amount > 0) ? m_framebuffer.data() + width() * amount_abs : m_framebuffer.data();
uint32_t* src = (amount < 0) ? m_framebuffer.data() + width() * amount_abs : m_framebuffer.data();
memmove(dst, src, width() * (height() - amount_abs) * 4);
const uint32_t y_lo = (amount < 0) ? height() - amount_abs : 0;
const uint32_t y_hi = (amount < 0) ? height() : amount_abs;
for (uint32_t y = y_lo; y < y_hi; y++)
for (uint32_t x = 0; x < width(); x++)
set_pixel(x, y, fill_color);
}
void Window::copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t uamount, uint32_t fill_color)
{
int32_t amount = uamount;
if (dst_y < 0)
{
amount -= -dst_y;
src_y += -dst_y;
dst_y = 0;
}
amount = BAN::Math::min<int32_t>(amount, height() - dst_y);
if (amount <= 0)
return;
const int32_t copy_src_y = BAN::Math::clamp<int32_t>(src_y, 0, height());
const int32_t copy_amount = BAN::Math::clamp<int32_t>(src_y + amount, 0, height()) - copy_src_y;
if (copy_amount > 0)
{
memmove(
&m_framebuffer[width() * (dst_y + (copy_src_y - src_y))],
&m_framebuffer[width() * copy_src_y],
copy_amount * width() * 4
);
}
const uint32_t fill_y_off = (src_y < copy_src_y) ? 0 : copy_amount;
const uint32_t fill_amount = amount - copy_amount;
for (uint32_t i = 0; i < fill_amount; i++)
for (uint32_t x = 0; x < width(); x++)
set_pixel(x, dst_y + fill_y_off + i, fill_color);
}
void Window::copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color)
{
fill_rect(dst_x, dst_y, width, height, fill_color);
if (!clamp_to_framebuffer(dst_x, dst_y, width, height))
return;
if (!clamp_to_framebuffer(src_x, src_y, width, height))
return;
const bool copy_dir = dst_y < src_y;
for (uint32_t i = 0; i < height; i++)
{
const uint32_t y_off = copy_dir ? i : height - i - 1;
memmove(
&m_framebuffer[(dst_y + y_off) * this->width()],
&m_framebuffer[(src_y + y_off) * this->width()],
width * 4
);
}
}
bool Window::clamp_to_framebuffer(int32_t& signed_x, int32_t& signed_y, uint32_t& width, uint32_t& height) const
{
int32_t min_x = BAN::Math::max<int32_t>(signed_x, 0);
int32_t min_y = BAN::Math::max<int32_t>(signed_y, 0);
int32_t max_x = BAN::Math::min<int32_t>(this->width(), signed_x + (int32_t)width);
int32_t max_y = BAN::Math::min<int32_t>(this->height(), signed_y + (int32_t)height);
if (min_x >= max_x)
return false;
if (min_y >= max_y)
return false;
signed_x = min_x;
signed_y = min_y;
width = max_x - min_x;
height = max_y - min_y;
return true;
}
void Window::invalidate(int32_t x, int32_t y, uint32_t width, uint32_t height)
{
if (!clamp_to_framebuffer(x, y, width, height))
if (!m_texture.clamp_to_texture(x, y, width, height))
return;
for (uint32_t i = 0; i < height; i++)
memcpy(&m_framebuffer_smo[(y + i) * m_width + x], &m_framebuffer[(y + i) * m_width + x], width * sizeof(uint32_t));
memcpy(&m_framebuffer_smo[(y + i) * m_width + x], &m_texture.pixels()[(y + i) * m_width + x], width * sizeof(uint32_t));
WindowPacket::WindowInvalidate packet;
packet.x = x;
@@ -364,21 +226,13 @@ namespace LibGUI
munmap(m_framebuffer_smo, m_width * m_height * 4);
m_framebuffer_smo = nullptr;
BAN::Vector<uint32_t> framebuffer;
TRY(framebuffer.resize(event.width * event.height, m_bg_color));
TRY(m_texture.resize(event.width, event.height));
void* framebuffer_addr = smo_map(event.smo_key);
if (framebuffer_addr == nullptr)
return BAN::Error::from_errno(errno);
const uint32_t min_x = BAN::Math::min(m_width, event.width);
const uint32_t min_y = BAN::Math::min(m_height, event.height);
for (uint32_t y = 0; y < min_y; y++)
for (uint32_t x = 0; x < min_x; x++)
framebuffer[y * event.width + x] = m_framebuffer[y * m_width + x];
m_framebuffer_smo = static_cast<uint32_t*>(framebuffer_addr);
m_framebuffer = BAN::move(framebuffer);
m_width = event.width;
m_height = event.height;