LibGUI: Rework window rendering
Abstract drawing surface to Texture. All windows now contain a texture matching its size.
This commit is contained in:
@@ -1,4 +1,5 @@
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set(LIBGUI_SOURCES
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Texture.cpp
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Window.cpp
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)
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@@ -1,9 +1,7 @@
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#include "LibGUI/Window.h"
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#include <LibGUI/Window.h>
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#include <BAN/ScopeGuard.h>
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#include <LibFont/Font.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <sys/banan-os.h>
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@@ -115,149 +113,13 @@ namespace LibGUI
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return window;
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}
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void Window::fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color)
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{
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if (!clamp_to_framebuffer(x, y, width, height))
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return;
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for (uint32_t y_off = 0; y_off < height; y_off++)
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for (uint32_t x_off = 0; x_off < width; x_off++)
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set_pixel(x + x_off, y + y_off, color);
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}
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void Window::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
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{
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if (tl_y + (int32_t)font.height() < 0 || tl_y >= (int32_t)height())
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return;
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if (tl_x + (int32_t)font.width() < 0 || tl_x >= (int32_t)width())
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return;
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auto glyph = font.glyph(codepoint);
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if (glyph == nullptr)
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return;
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for (int32_t off_y = 0; off_y < (int32_t)font.height(); off_y++)
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{
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if (tl_y + off_y < 0)
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continue;
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uint32_t abs_y = tl_y + off_y;
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if (abs_y >= height())
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break;
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for (int32_t off_x = 0; off_x < (int32_t)font.width(); off_x++)
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{
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if (tl_x + off_x < 0)
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continue;
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uint32_t abs_x = tl_x + off_x;
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if (abs_x >= width())
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break;
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const uint8_t bitmask = 1 << (font.width() - off_x - 1);
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if (glyph[off_y * font.pitch()] & bitmask)
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set_pixel(abs_x, abs_y, color);
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}
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}
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}
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void Window::draw_text(BAN::StringView text, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
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{
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for (size_t i = 0; i < text.size(); i++)
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draw_character(text[i], font, tl_x + (int32_t)(i * font.width()), tl_y, color);
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}
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void Window::shift_vertical(int32_t amount, uint32_t fill_color)
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{
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const uint32_t amount_abs = BAN::Math::abs(amount);
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if (amount_abs == 0 || amount_abs >= height())
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return;
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uint32_t* dst = (amount > 0) ? m_framebuffer.data() + width() * amount_abs : m_framebuffer.data();
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uint32_t* src = (amount < 0) ? m_framebuffer.data() + width() * amount_abs : m_framebuffer.data();
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memmove(dst, src, width() * (height() - amount_abs) * 4);
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const uint32_t y_lo = (amount < 0) ? height() - amount_abs : 0;
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const uint32_t y_hi = (amount < 0) ? height() : amount_abs;
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for (uint32_t y = y_lo; y < y_hi; y++)
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for (uint32_t x = 0; x < width(); x++)
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set_pixel(x, y, fill_color);
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}
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void Window::copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t uamount, uint32_t fill_color)
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{
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int32_t amount = uamount;
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if (dst_y < 0)
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{
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amount -= -dst_y;
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src_y += -dst_y;
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dst_y = 0;
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}
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amount = BAN::Math::min<int32_t>(amount, height() - dst_y);
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if (amount <= 0)
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return;
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const int32_t copy_src_y = BAN::Math::clamp<int32_t>(src_y, 0, height());
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const int32_t copy_amount = BAN::Math::clamp<int32_t>(src_y + amount, 0, height()) - copy_src_y;
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if (copy_amount > 0)
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{
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memmove(
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&m_framebuffer[width() * (dst_y + (copy_src_y - src_y))],
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&m_framebuffer[width() * copy_src_y],
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copy_amount * width() * 4
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);
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}
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const uint32_t fill_y_off = (src_y < copy_src_y) ? 0 : copy_amount;
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const uint32_t fill_amount = amount - copy_amount;
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for (uint32_t i = 0; i < fill_amount; i++)
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for (uint32_t x = 0; x < width(); x++)
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set_pixel(x, dst_y + fill_y_off + i, fill_color);
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}
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void Window::copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color)
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{
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fill_rect(dst_x, dst_y, width, height, fill_color);
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if (!clamp_to_framebuffer(dst_x, dst_y, width, height))
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return;
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if (!clamp_to_framebuffer(src_x, src_y, width, height))
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return;
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const bool copy_dir = dst_y < src_y;
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for (uint32_t i = 0; i < height; i++)
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{
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const uint32_t y_off = copy_dir ? i : height - i - 1;
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memmove(
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&m_framebuffer[(dst_y + y_off) * this->width()],
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&m_framebuffer[(src_y + y_off) * this->width()],
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width * 4
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);
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}
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}
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bool Window::clamp_to_framebuffer(int32_t& signed_x, int32_t& signed_y, uint32_t& width, uint32_t& height) const
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{
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int32_t min_x = BAN::Math::max<int32_t>(signed_x, 0);
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int32_t min_y = BAN::Math::max<int32_t>(signed_y, 0);
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int32_t max_x = BAN::Math::min<int32_t>(this->width(), signed_x + (int32_t)width);
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int32_t max_y = BAN::Math::min<int32_t>(this->height(), signed_y + (int32_t)height);
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if (min_x >= max_x)
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return false;
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if (min_y >= max_y)
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return false;
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signed_x = min_x;
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signed_y = min_y;
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width = max_x - min_x;
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height = max_y - min_y;
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return true;
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}
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void Window::invalidate(int32_t x, int32_t y, uint32_t width, uint32_t height)
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{
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if (!clamp_to_framebuffer(x, y, width, height))
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if (!m_texture.clamp_to_texture(x, y, width, height))
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return;
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for (uint32_t i = 0; i < height; i++)
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memcpy(&m_framebuffer_smo[(y + i) * m_width + x], &m_framebuffer[(y + i) * m_width + x], width * sizeof(uint32_t));
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memcpy(&m_framebuffer_smo[(y + i) * m_width + x], &m_texture.pixels()[(y + i) * m_width + x], width * sizeof(uint32_t));
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WindowPacket::WindowInvalidate packet;
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packet.x = x;
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@@ -364,21 +226,13 @@ namespace LibGUI
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munmap(m_framebuffer_smo, m_width * m_height * 4);
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m_framebuffer_smo = nullptr;
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BAN::Vector<uint32_t> framebuffer;
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TRY(framebuffer.resize(event.width * event.height, m_bg_color));
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TRY(m_texture.resize(event.width, event.height));
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void* framebuffer_addr = smo_map(event.smo_key);
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if (framebuffer_addr == nullptr)
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return BAN::Error::from_errno(errno);
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const uint32_t min_x = BAN::Math::min(m_width, event.width);
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const uint32_t min_y = BAN::Math::min(m_height, event.height);
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for (uint32_t y = 0; y < min_y; y++)
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for (uint32_t x = 0; x < min_x; x++)
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framebuffer[y * event.width + x] = m_framebuffer[y * m_width + x];
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m_framebuffer_smo = static_cast<uint32_t*>(framebuffer_addr);
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m_framebuffer = BAN::move(framebuffer);
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m_width = event.width;
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m_height = event.height;
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@@ -5,6 +5,7 @@
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#include <BAN/UniqPtr.h>
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#include <LibGUI/Packet.h>
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#include <LibGUI/Texture.h>
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namespace LibFont { class Font; }
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@@ -30,39 +31,8 @@ namespace LibGUI
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static BAN::ErrorOr<BAN::UniqPtr<Window>> create(uint32_t width, uint32_t height, BAN::StringView title, Attributes attributes = default_attributes);
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void set_pixel(uint32_t x, uint32_t y, uint32_t color)
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{
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ASSERT(x < m_width);
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ASSERT(y < m_height);
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m_framebuffer[y * m_width + x] = color;
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}
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uint32_t get_pixel(uint32_t x, uint32_t y) const
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{
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ASSERT(x < m_width);
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ASSERT(y < m_height);
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return m_framebuffer[y * m_width + x];
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}
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BAN::Span<uint32_t> pixels() { return m_framebuffer.span(); }
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void fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color);
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void fill(uint32_t color) { return fill_rect(0, 0, width(), height(), color); }
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void draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
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void draw_text(BAN::StringView text, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
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// shift whole vertically by amount pixels, sign determines the direction
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// fill_color is used to fill "new" data
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void shift_vertical(int32_t amount, uint32_t fill_color);
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// copy horizontal slice [src_y, src_y + amount[ to [dst_y, dst_y + amount[
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// fill_color is used when copying data outside of window bounds
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void copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t amount, uint32_t fill_color);
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// copy rect (src_x, src_y, width, height) to (dst_x, dst_y, width, height)
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// fill_color is used when copying data outside of window bounds
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void copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color);
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Texture& texture() { return m_texture; }
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const Texture& texture() const { return m_texture; }
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void invalidate(int32_t x, int32_t y, uint32_t width, uint32_t height);
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void invalidate() { return invalidate(0, 0, width(), height()); }
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@@ -85,9 +55,6 @@ namespace LibGUI
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uint32_t width() const { return m_width; }
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uint32_t height() const { return m_height; }
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// used on resize to fill empty space
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void set_bg_color(uint32_t bg_color) { m_bg_color = bg_color; }
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void wait_events();
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void poll_events();
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@@ -107,8 +74,6 @@ namespace LibGUI
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, m_attributes(attributes)
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{ }
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bool clamp_to_framebuffer(int32_t& x, int32_t& y, uint32_t& width, uint32_t& height) const;
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void on_socket_error(BAN::StringView function);
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void cleanup();
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@@ -121,12 +86,11 @@ namespace LibGUI
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Attributes m_attributes;
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BAN::Vector<uint32_t> m_framebuffer;
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uint32_t* m_framebuffer_smo { nullptr };
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uint32_t m_width { 0 };
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uint32_t m_height { 0 };
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uint32_t m_bg_color { 0xFFFFFFFF };
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Texture m_texture;
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BAN::Function<void()> m_socket_error_callback;
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BAN::Function<void()> m_close_window_event_callback;
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