Kernel/userspace: rework floating point math
SSE is now unconditionally enabled any where and most of math.h is now actually implemented. using __builtin_<func> lead to many hangs where the builtin function would just call itself.
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@@ -6,7 +6,6 @@
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#include <LibImage/PNG.h>
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#include <fcntl.h>
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#include <math.h>
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#include <sys/mman.h>
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namespace LibImage
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@@ -132,13 +131,8 @@ namespace LibImage
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{
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const double src_x = x * ratio_x;
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const double src_y = y * ratio_y;
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#if __enable_sse
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const double weight_x = src_x - floor(src_x);
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const double weight_y = src_y - floor(src_y);
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#else
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const double weight_x = src_x - (uint64_t)src_x;
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const double weight_y = src_y - (uint64_t)src_y;
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#endif
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const double weight_x = src_x - BAN::Math::floor(src_x);
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const double weight_y = src_y - BAN::Math::floor(src_y);
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const Color avg_t = Color::average(
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get_clamped_color(src_x + 0.0, src_y),
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@@ -177,13 +171,8 @@ namespace LibImage
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{
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const double src_x = x * ratio_x;
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const double src_y = y * ratio_y;
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#if __enable_sse
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const double weight_x = src_x - floor(src_x);
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const double weight_y = src_y - floor(src_y);
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#else
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const double weight_x = src_x - (uint64_t)src_x;
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const double weight_y = src_y - (uint64_t)src_y;
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#endif
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const double weight_x = src_x - BAN::Math::floor(src_x);
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const double weight_y = src_y - BAN::Math::floor(src_y);
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FloatingColor values[4];
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for (int64_t m = -1; m <= 2; m++)
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