Kernel: Remove kernel CPU load printing
We still keep track of processor loads but the hacky printing is no longer done in kernel space :)
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@@ -356,51 +356,7 @@ namespace Kernel
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void do_msync(uint32_t first_pixel, uint32_t pixel_count)
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{
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if (!Processor::get_should_print_cpu_load())
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return m_framebuffer->sync_pixels_linear(first_pixel, pixel_count);
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const uint32_t fb_width = m_framebuffer->width();
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// If we are here (in FramebufferMemoryRegion), our terminal driver is FramebufferTerminalDriver
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ASSERT(g_terminal_driver->has_font());
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const auto& font = g_terminal_driver->font();
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const uint32_t x = first_pixel % fb_width;
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const uint32_t y = first_pixel / fb_width;
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const uint32_t load_w = 16 * font.width();
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const uint32_t load_h = Processor::count() * font.height();
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if (y >= load_h || x + pixel_count <= fb_width - load_w)
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return m_framebuffer->sync_pixels_linear(first_pixel, pixel_count);
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if (x >= fb_width - load_w && x + pixel_count <= fb_width)
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return;
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if (x < fb_width - load_w)
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m_framebuffer->sync_pixels_linear(first_pixel, fb_width - load_w - x);
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if (x + pixel_count > fb_width)
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{
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const uint32_t past_last_pixel = first_pixel + pixel_count;
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first_pixel = (y + 1) * fb_width;
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pixel_count = past_last_pixel - first_pixel;
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const uint32_t cpu_load_end = load_h * fb_width;
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while (pixel_count && first_pixel < cpu_load_end)
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{
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m_framebuffer->sync_pixels_linear(first_pixel, BAN::Math::min(pixel_count, fb_width - load_w));
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const uint32_t advance = BAN::Math::min(pixel_count, fb_width);
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pixel_count -= advance;
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first_pixel += advance;
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}
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if (pixel_count)
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m_framebuffer->sync_pixels_linear(first_pixel, pixel_count);
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}
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m_framebuffer->sync_pixels_linear(first_pixel, pixel_count);
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}
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private:
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