userspace: Use SOCK_STREAM instead of SOCK_SEQPACKET for WindowServer

This makes more sense if we have longer packages
This commit is contained in:
2024-10-17 01:36:59 +03:00
parent ddd3b4c093
commit d7e5c56e94
10 changed files with 568 additions and 292 deletions

View File

@@ -18,12 +18,20 @@
class WindowServer
{
public:
struct ClientData
{
size_t packet_buffer_nread = 0;
BAN::Vector<uint8_t> packet_buffer;
};
public:
WindowServer(Framebuffer& framebuffer, int32_t corner_radius);
BAN::ErrorOr<void> set_background_image(BAN::UniqPtr<LibImage::Image>);
void on_window_packet(int fd, LibGUI::WindowPacket);
void on_window_create(int fd, const LibGUI::WindowPacket::WindowCreate&);
void on_window_invalidate(int fd, const LibGUI::WindowPacket::WindowInvalidate&);
void on_key_event(LibInput::KeyEvent event);
void on_mouse_button(LibInput::MouseButtonEvent event);
@@ -39,14 +47,15 @@ public:
void add_client_fd(int fd);
void remove_client_fd(int fd);
int get_client_fds(fd_set& fds) const;
void for_each_client_fd(const BAN::Function<BAN::Iteration(int)>& callback);
void for_each_client_fd(const BAN::Function<BAN::Iteration(int, ClientData&)>& callback);
bool is_stopped() const { return m_is_stopped; }
private:
Framebuffer& m_framebuffer;
BAN::Vector<BAN::RefPtr<Window>> m_client_windows;
BAN::Vector<int> m_client_fds;
BAN::HashMap<int, ClientData> m_client_data;
const int32_t m_corner_radius;