WindowServer: bind volume up/down to volume control
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6f2e8320a9
commit
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@ -418,11 +418,23 @@ void WindowServer::on_window_set_cursor(int fd, const LibGUI::WindowPacket::Wind
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invalidate(cursor_area().get_bounding_box(old_cursor));
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invalidate(cursor_area().get_bounding_box(old_cursor));
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}
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}
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static void update_volume(const char* new_volume)
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{
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char command[128];
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sprintf(command, "audioctl --volume %s && kill -USR1 TaskBar", new_volume);
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system(command);
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}
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void WindowServer::on_key_event(LibInput::KeyEvent event)
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void WindowServer::on_key_event(LibInput::KeyEvent event)
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{
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{
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if (event.key == LibInput::Key::Super)
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if (event.key == LibInput::Key::Super)
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m_is_mod_key_held = event.pressed();
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m_is_mod_key_held = event.pressed();
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if (event.pressed() && event.key == LibInput::Key::VolumeDown)
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update_volume("-5");
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if (event.pressed() && event.key == LibInput::Key::VolumeUp)
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update_volume("+5");
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// Stop WindowServer with mod+shift+E
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// Stop WindowServer with mod+shift+E
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if (m_is_mod_key_held && event.pressed() && event.shift() && event.key == LibInput::Key::E)
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if (m_is_mod_key_held && event.pressed() && event.shift() && event.key == LibInput::Key::E)
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{
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{
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