LibAudio: Use floats instead of doubles for samples
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@@ -11,7 +11,7 @@ namespace LibAudio
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struct AudioBuffer
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struct AudioBuffer
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{
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{
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using sample_t = double;
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using sample_t = float;
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uint32_t sample_rate;
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uint32_t sample_rate;
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uint32_t channels;
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uint32_t channels;
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