Kernel: VESA can now print 8x16 bitmaps

This commit is contained in:
Bananymous 2022-12-30 20:47:25 +02:00
parent f51ca4b642
commit 9d9a6b2fec
5 changed files with 64 additions and 38 deletions

View File

@ -241,6 +241,8 @@ void TTY::HandleAnsiEscape(uint16_t ch)
void TTY::RenderFromBuffer(uint32_t x, uint32_t y)
{
if (x >= m_width || y >= m_height)
Kernel::panic("invalid render from buffer, {} {}", x, y);
const auto& cell = m_buffer[y * m_width + x];
VESA::PutCharAt(cell.character, x, y, cell.foreground, cell.background);
}

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@ -1,3 +1,4 @@
#include <kernel/font.h>
#include <kernel/IO.h>
#include <kernel/kmalloc.h>
#include <kernel/multiboot.h>
@ -6,8 +7,6 @@
#include <kernel/Serial.h>
#include <kernel/VESA.h>
#include "font.h"
#include <string.h>
#define MULTIBOOT_FLAGS_FRAMEBUFFER (1 << 12)
@ -35,6 +34,8 @@ namespace VESA
static void (*ClearImpl)(Color) = nullptr;
static void (*SetCursorPositionImpl)(uint32_t, uint32_t, Color) = nullptr;
static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg);
static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg);
static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg);
static void GraphicsClear(Color color);
static void GraphicsSetCursorPosition(uint32_t x, uint32_t y, Color fg);
@ -43,6 +44,17 @@ namespace VESA
static void TextClear(Color color);
static void TextSetCursorPosition(uint32_t x, uint32_t y, Color fg);
void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
{
if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
GraphicsPutBitmapAt(bitmap, x, y, fg);
}
void PutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
{
if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS)
GraphicsPutBitmapAt(bitmap, x, y, fg, bg);
}
void PutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
{
if (x >= s_width || y >= s_height)
@ -154,6 +166,48 @@ namespace VESA
}
}
static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg)
{
uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
uint32_t fx = x * font.Width;
uint32_t fy = y * font.Height;
uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
for (uint32_t gy = 0; gy < font.Height; gy++)
{
uint32_t pixel_offset = row_offset;
for (uint32_t gx = 0; gx < font.Width; gx++)
{
if (bitmap[gy] & (1 << (font.Width - gx - 1)))
GraphicsSetPixel(pixel_offset, u32_fg);
pixel_offset += s_bpp / 8;
}
row_offset += s_pitch;
}
}
static void GraphicsPutBitmapAt(const uint8_t* bitmap, uint32_t x, uint32_t y, Color fg, Color bg)
{
uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
uint32_t fx = x * font.Width;
uint32_t fy = y * font.Height;
uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
for (uint32_t gy = 0; gy < font.Height; gy++)
{
uint32_t pixel_offset = row_offset;
for (uint32_t gx = 0; gx < font.Width; gx++)
{
GraphicsSetPixel(pixel_offset, (bitmap[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
pixel_offset += s_bpp / 8;
}
row_offset += s_pitch;
}
}
static void GraphicsPutCharAt(uint16_t ch, uint32_t x, uint32_t y, Color fg, Color bg)
{
// find correct bitmap
@ -167,25 +221,9 @@ namespace VESA
}
}
const unsigned char* glyph = font.Bitmap + index * font.Height;
const uint8_t* glyph = font.Bitmap + index * font.Height;
uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
uint32_t u32_bg = s_graphics_colors[(uint8_t)bg];
uint32_t fx = x * font.Width;
uint32_t fy = y * font.Height;
uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
for (uint32_t gy = 0; gy < font.Height; gy++)
{
uint32_t pixel_offset = row_offset;
for (uint32_t gx = 0; gx < font.Width; gx++)
{
GraphicsSetPixel(pixel_offset, (glyph[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg);
pixel_offset += s_bpp / 8;
}
row_offset += s_pitch;
}
GraphicsPutBitmapAt(glyph, x, y, fg, bg);
}
static void GraphicsClear(Color color)
@ -237,23 +275,7 @@ namespace VESA
________,
};
uint32_t u32_fg = s_graphics_colors[(uint8_t)fg];
uint32_t fx = x * font.Width;
uint32_t fy = y * font.Height;
uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8));
for (uint32_t gy = 0; gy < font.Height; gy++)
{
uint32_t pixel_offset = row_offset;
for (uint32_t gx = 0; gx < font.Width; gx++)
{
if (cursor[gy] & (1 << (font.Width - gx - 1)))
GraphicsSetPixel(pixel_offset, u32_fg);
pixel_offset += s_bpp / 8;
}
row_offset += s_pitch;
}
GraphicsPutBitmapAt(cursor, x, y, fg);
}
}

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@ -1,7 +1,7 @@
// Created from bdf2c Version 3, (c) 2009, 2010 by Lutz Sammer
// License AGPLv3: GNU Affero General Public License version 3
#include "font.h"
#include <kernel/font.h>
/// character bitmap for each encoding
static const unsigned char __font_bitmap__[] = {

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@ -26,6 +26,8 @@ namespace VESA
};
bool Initialize();
void PutBitmapAt(const uint8_t*, uint32_t, uint32_t, Color);
void PutBitmapAt(const uint8_t*, uint32_t, uint32_t, Color, Color);
void PutCharAt(uint16_t, uint32_t, uint32_t, Color, Color);
void Clear(Color);
void SetCursorPosition(uint32_t, uint32_t, Color);