Kernel: Remove unnecessary checks from GraphicsPutCharAt()
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				|  | @ -173,11 +173,9 @@ namespace VESA | |||
| 		uint32_t row_offset = (fy * s_pitch) + (fx * (s_bpp / 8)); | ||||
| 		for (uint32_t gy = 0; gy < font.Height; gy++) | ||||
| 		{ | ||||
| 			if (fy + gy >= s_height) break; | ||||
| 			uint32_t pixel_offset = row_offset; | ||||
| 			for (uint32_t gx = 0; gx < font.Width; gx++) | ||||
| 			{ | ||||
| 				if (fx + gx >= s_width) break; | ||||
| 				GraphicsSetPixel(pixel_offset, (glyph[gy] & (1 << (font.Width - gx - 1))) ? u32_fg : u32_bg); | ||||
| 				pixel_offset += s_bpp / 8; | ||||
| 			} | ||||
|  |  | |||
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