ports/quake2: Clenaup build script and patches

This commit is contained in:
2026-07-20 06:58:30 +03:00
parent 2ddee7016e
commit 63a8f40e67
4 changed files with 73 additions and 99 deletions
@@ -0,0 +1,66 @@
From e93c43f5c55e67cd3fb79bc890d698492cb5861d Mon Sep 17 00:00:00 2001
From: Oskari Alaranta <[email protected]>
Date: Mon, 13 Jul 2026 23:05:59 +0300
Subject: [PATCH] cleanup-makefile-for-cross-compile
---
Makefile | 16 +++++++++-------
1 file changed, 9 insertions(+), 7 deletions(-)
diff --git a/Makefile b/Makefile
index 8edbffa..88709bd 100644
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,6 @@
-SDL_CFLAGS = `sdl2-config --cflags`
-SDL_LIBS = `sdl2-config --cflags --libs` -lSDL2_mixer
+SDL_CFLAGS = `$(SDL_PREFIX)sdl2-config --cflags`
+SDL_LIBS = `$(SDL_PREFIX)sdl2-config --cflags --libs` -lSDL2_mixer
MOUNT_DIR=.
@@ -28,10 +28,9 @@ RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
LDFLAGS=-ldl -lm
-XCFLAGS=-I/opt/X11/include
+XCFLAGS=
-GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib \
- $(SDL_LIBS) -lGL
+GLLDFLAGS=$(SDL_LIBS) -lGL
GLCFLAGS=$(SDL_CFLAGS)
SHLIBEXT=so
@@ -124,7 +123,7 @@ QUAKE2_OBJS = \
\
$(BUILDDIR)/net/net_unix.o \
\
- $(BUILDDIR)/sound/snddma_null.o \
+ $(BUILDDIR)/sound/snd_sdl.o \
\
$(BUILDDIR)/port_platform_unix.o
@@ -227,7 +226,7 @@ REF_GL_OBJS = \
$(BUILDDIR)/quake2-soft : $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS)
- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) $(LDFLAGS) $(GLLDFLAGS)
+ $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) $(LDFLAGS) $(SDL_LIBS)
$(BUILDDIR)/quake2-gl : $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_GL_OBJS)
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_GL_OBJS) $(LDFLAGS) $(GLLDFLAGS)
@@ -368,6 +367,9 @@ $(BUILDDIR)/net/net_unix.o : $(NET_DIR)/net_unix.c
$(BUILDDIR)/port_platform_unix.o : $(MOUNT_DIR)/port_platform_unix.c
$(DO_CC)
+$(BUILDDIR)/sound/snd_sdl.o : $(SOUND_DIR)/snd_sdl.c
+ $(DO_GL_SHLIB_CC)
+
$(BUILDDIR)/sound/snddma_null.o : $(SOUND_DIR)/snddma_null.c
$(DO_GL_SHLIB_CC)
--
2.55.0