LibGUI: Add Window::get_pixel()
This is fine as its not reading from video memory
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@ -112,6 +112,13 @@ namespace LibGUI
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m_framebuffer[y * m_width + x] = color;
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m_framebuffer[y * m_width + x] = color;
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}
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}
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uint32_t get_pixel(uint32_t x, uint32_t y) const
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{
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ASSERT(x < m_width);
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ASSERT(y < m_height);
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return m_framebuffer[y * m_width + x];
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}
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void fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color);
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void fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color);
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void fill(uint32_t color) { return fill_rect(0, 0, width(), height(), color); }
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void fill(uint32_t color) { return fill_rect(0, 0, width(), height(), color); }
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