Kernel: Add mouse move and scroll event merging back
This makes mouse work much faster when reading can't keep up with the amount of events.
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@ -35,6 +35,8 @@ namespace Kernel
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const dev_t m_rdev;
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const BAN::String m_name;
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const Type m_type;
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mutable SpinLock m_event_lock;
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Semaphore m_event_semaphore;
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@ -53,6 +53,7 @@ namespace Kernel
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: CharacterDevice(0440, 0, 901)
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, m_rdev(get_rdev(type))
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, m_name(MUST(BAN::String::formatted(get_name_format(type), minor(m_rdev))))
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, m_type(type)
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, m_event_size(get_event_size(type))
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{
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MUST(m_event_buffer.resize(m_event_size * m_max_event_count, 0));
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@ -63,6 +64,25 @@ namespace Kernel
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SpinLockGuard _(m_event_lock);
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ASSERT(event.size() == m_event_size);
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if (m_type == Type::Mouse && m_event_count > 0)
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{
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const size_t last_index = (m_event_head + m_max_event_count - 1) % m_max_event_count;
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auto& last_event = *reinterpret_cast<LibInput::MouseEvent*>(&m_event_buffer[last_index * m_event_size]);
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auto& curr_event = event.as<const LibInput::MouseEvent>();
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if (last_event.type == LibInput::MouseEventType::MouseMoveEvent && curr_event.type == LibInput::MouseEventType::MouseMoveEvent)
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{
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last_event.move_event.rel_x += curr_event.move_event.rel_x;
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last_event.move_event.rel_y += curr_event.move_event.rel_y;
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return;
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}
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if (last_event.type == LibInput::MouseEventType::MouseScrollEvent && curr_event.type == LibInput::MouseEventType::MouseScrollEvent)
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{
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last_event.scroll_event.scroll += curr_event.scroll_event.scroll;
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return;
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}
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}
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if (m_event_count == m_max_event_count)
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{
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m_event_tail = (m_event_tail + 1) % m_max_event_count;
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