LibGUI: Add missing Texture files
This commit is contained in:
parent
40617f0d5c
commit
2a6dc6a7b7
|
@ -0,0 +1,185 @@
|
|||
#include <LibGUI/Texture.h>
|
||||
#include <LibFont/Font.h>
|
||||
|
||||
namespace LibGUI
|
||||
{
|
||||
|
||||
BAN::ErrorOr<Texture> Texture::create(uint32_t width, uint32_t height, uint32_t color)
|
||||
{
|
||||
if (BAN::Math::will_addition_overflow(width, height))
|
||||
return BAN::Error::from_errno(EOVERFLOW);
|
||||
|
||||
BAN::Vector<uint32_t> pixels;
|
||||
TRY(pixels.resize(width * height, color));
|
||||
return Texture(BAN::move(pixels), width, height, color);
|
||||
}
|
||||
|
||||
BAN::ErrorOr<void> Texture::resize(uint32_t new_width, uint32_t new_height)
|
||||
{
|
||||
if (BAN::Math::will_addition_overflow(new_width, new_height))
|
||||
return BAN::Error::from_errno(EOVERFLOW);
|
||||
|
||||
BAN::Vector<uint32_t> pixels;
|
||||
TRY(pixels.resize(new_width * new_height, m_bg_color));
|
||||
|
||||
const uint32_t max_x = BAN::Math::min(new_width, m_width);
|
||||
const uint32_t max_y = BAN::Math::min(new_height, m_height);
|
||||
for (uint32_t y = 0; y < max_y; y++)
|
||||
for (uint32_t x = 0; x < max_x; x++)
|
||||
pixels[y * new_width + x] = m_pixels[y * m_width + x];
|
||||
|
||||
m_width = new_width;
|
||||
m_height = new_height;
|
||||
m_pixels = BAN::move(pixels);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void Texture::fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color)
|
||||
{
|
||||
if (!clamp_to_texture(x, y, width, height))
|
||||
return;
|
||||
for (uint32_t y_off = 0; y_off < height; y_off++)
|
||||
for (uint32_t x_off = 0; x_off < width; x_off++)
|
||||
set_pixel(x + x_off, y + y_off, color);
|
||||
}
|
||||
|
||||
void Texture::copy_texture(const Texture& texture, int32_t x, int32_t y)
|
||||
{
|
||||
uint32_t width = texture.width();
|
||||
uint32_t height = texture.height();
|
||||
if (!clamp_to_texture(x, y, width, height))
|
||||
return;
|
||||
for (uint32_t y_off = 0; y_off < height; y_off++)
|
||||
for (uint32_t x_off = 0; x_off < width; x_off++)
|
||||
set_pixel(x + x_off, y + y_off, texture.get_pixel(x_off, y_off));
|
||||
}
|
||||
|
||||
void Texture::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
|
||||
{
|
||||
if (tl_y + (int32_t)font.height() < 0 || tl_y >= (int32_t)height())
|
||||
return;
|
||||
if (tl_x + (int32_t)font.width() < 0 || tl_x >= (int32_t)width())
|
||||
return;
|
||||
|
||||
auto glyph = font.glyph(codepoint);
|
||||
if (glyph == nullptr)
|
||||
return;
|
||||
|
||||
for (int32_t off_y = 0; off_y < (int32_t)font.height(); off_y++)
|
||||
{
|
||||
if (tl_y + off_y < 0)
|
||||
continue;
|
||||
uint32_t abs_y = tl_y + off_y;
|
||||
if (abs_y >= height())
|
||||
break;
|
||||
for (int32_t off_x = 0; off_x < (int32_t)font.width(); off_x++)
|
||||
{
|
||||
if (tl_x + off_x < 0)
|
||||
continue;
|
||||
uint32_t abs_x = tl_x + off_x;
|
||||
if (abs_x >= width())
|
||||
break;
|
||||
const uint8_t bitmask = 1 << (font.width() - off_x - 1);
|
||||
if (glyph[off_y * font.pitch()] & bitmask)
|
||||
set_pixel(abs_x, abs_y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::draw_text(BAN::StringView text, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color)
|
||||
{
|
||||
for (size_t i = 0; i < text.size(); i++)
|
||||
draw_character(text[i], font, tl_x + (int32_t)(i * font.width()), tl_y, color);
|
||||
}
|
||||
|
||||
void Texture::shift_vertical(int32_t amount, uint32_t fill_color)
|
||||
{
|
||||
const uint32_t amount_abs = BAN::Math::abs(amount);
|
||||
if (amount_abs == 0 || amount_abs >= height())
|
||||
return;
|
||||
|
||||
uint32_t* dst = (amount > 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data();
|
||||
uint32_t* src = (amount < 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data();
|
||||
memmove(dst, src, width() * (height() - amount_abs) * 4);
|
||||
|
||||
const uint32_t y_lo = (amount < 0) ? height() - amount_abs : 0;
|
||||
const uint32_t y_hi = (amount < 0) ? height() : amount_abs;
|
||||
for (uint32_t y = y_lo; y < y_hi; y++)
|
||||
for (uint32_t x = 0; x < width(); x++)
|
||||
set_pixel(x, y, fill_color);
|
||||
}
|
||||
|
||||
void Texture::copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t uamount, uint32_t fill_color)
|
||||
{
|
||||
int32_t amount = uamount;
|
||||
if (dst_y < 0)
|
||||
{
|
||||
amount -= -dst_y;
|
||||
src_y += -dst_y;
|
||||
dst_y = 0;
|
||||
}
|
||||
|
||||
amount = BAN::Math::min<int32_t>(amount, height() - dst_y);
|
||||
if (amount <= 0)
|
||||
return;
|
||||
|
||||
const int32_t copy_src_y = BAN::Math::clamp<int32_t>(src_y, 0, height());
|
||||
const int32_t copy_amount = BAN::Math::clamp<int32_t>(src_y + amount, 0, height()) - copy_src_y;
|
||||
if (copy_amount > 0)
|
||||
{
|
||||
memmove(
|
||||
&m_pixels[width() * (dst_y + (copy_src_y - src_y))],
|
||||
&m_pixels[width() * copy_src_y],
|
||||
copy_amount * width() * 4
|
||||
);
|
||||
}
|
||||
|
||||
const uint32_t fill_y_off = (src_y < copy_src_y) ? 0 : copy_amount;
|
||||
const uint32_t fill_amount = amount - copy_amount;
|
||||
for (uint32_t i = 0; i < fill_amount; i++)
|
||||
for (uint32_t x = 0; x < width(); x++)
|
||||
set_pixel(x, dst_y + fill_y_off + i, fill_color);
|
||||
}
|
||||
|
||||
void Texture::copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color)
|
||||
{
|
||||
fill_rect(dst_x, dst_y, width, height, fill_color);
|
||||
|
||||
if (!clamp_to_texture(dst_x, dst_y, width, height))
|
||||
return;
|
||||
if (!clamp_to_texture(src_x, src_y, width, height))
|
||||
return;
|
||||
|
||||
const bool copy_dir = dst_y < src_y;
|
||||
for (uint32_t i = 0; i < height; i++)
|
||||
{
|
||||
const uint32_t y_off = copy_dir ? i : height - i - 1;
|
||||
memmove(
|
||||
&m_pixels[(dst_y + y_off) * this->width()],
|
||||
&m_pixels[(src_y + y_off) * this->width()],
|
||||
width * 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool Texture::clamp_to_texture(int32_t& signed_x, int32_t& signed_y, uint32_t& width, uint32_t& height) const
|
||||
{
|
||||
const int32_t min_x = BAN::Math::max<int32_t>(signed_x, 0);
|
||||
const int32_t min_y = BAN::Math::max<int32_t>(signed_y, 0);
|
||||
const int32_t max_x = BAN::Math::min<int32_t>(this->width(), signed_x + (int32_t)width);
|
||||
const int32_t max_y = BAN::Math::min<int32_t>(this->height(), signed_y + (int32_t)height);
|
||||
|
||||
if (min_x >= max_x)
|
||||
return false;
|
||||
if (min_y >= max_y)
|
||||
return false;
|
||||
|
||||
signed_x = min_x;
|
||||
signed_y = min_y;
|
||||
width = max_x - min_x;
|
||||
height = max_y - min_y;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
#pragma once
|
||||
|
||||
#include <BAN/StringView.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace LibFont { class Font; }
|
||||
|
||||
namespace LibGUI
|
||||
{
|
||||
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
static BAN::ErrorOr<Texture> create(uint32_t width, uint32_t height, uint32_t color);
|
||||
|
||||
BAN::ErrorOr<void> resize(uint32_t width, uint32_t height);
|
||||
|
||||
void set_pixel(uint32_t x, uint32_t y, uint32_t color)
|
||||
{
|
||||
ASSERT(x < m_width);
|
||||
ASSERT(y < m_height);
|
||||
m_pixels[y * m_width + x] = color;
|
||||
}
|
||||
|
||||
uint32_t get_pixel(uint32_t x, uint32_t y) const
|
||||
{
|
||||
ASSERT(x < m_width);
|
||||
ASSERT(y < m_height);
|
||||
return m_pixels[y * m_width + x];
|
||||
}
|
||||
|
||||
BAN::Span<uint32_t> pixels() { return m_pixels.span(); }
|
||||
|
||||
void fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color);
|
||||
void fill(uint32_t color) { return fill_rect(0, 0, width(), height(), color); }
|
||||
|
||||
void copy_texture(const Texture& texture, int32_t x, int32_t y);
|
||||
|
||||
void draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
|
||||
void draw_text(BAN::StringView text, const LibFont::Font& font, int32_t x, int32_t y, uint32_t color);
|
||||
|
||||
// shift whole vertically by amount pixels, sign determines the direction
|
||||
// fill_color is used to fill "new" data
|
||||
void shift_vertical(int32_t amount, uint32_t fill_color);
|
||||
|
||||
// copy horizontal slice [src_y, src_y + amount[ to [dst_y, dst_y + amount[
|
||||
// fill_color is used when copying data outside of window bounds
|
||||
void copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t amount, uint32_t fill_color);
|
||||
|
||||
// copy rect (src_x, src_y, width, height) to (dst_x, dst_y, width, height)
|
||||
// fill_color is used when copying data outside of window bounds
|
||||
void copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color);
|
||||
|
||||
uint32_t width() const { return m_width; }
|
||||
uint32_t height() const { return m_height; }
|
||||
|
||||
// used on resize to fill empty space
|
||||
void set_bg_color(uint32_t bg_color) { m_bg_color = bg_color; }
|
||||
|
||||
private:
|
||||
Texture() = default;
|
||||
Texture(BAN::Vector<uint32_t>&& pixels, uint32_t width, uint32_t height, uint32_t color)
|
||||
: m_pixels(BAN::move(pixels))
|
||||
, m_width(width)
|
||||
, m_height(height)
|
||||
, m_bg_color(color)
|
||||
{}
|
||||
|
||||
bool clamp_to_texture(int32_t& x, int32_t& y, uint32_t& width, uint32_t& height) const;
|
||||
|
||||
private:
|
||||
BAN::Vector<uint32_t> m_pixels;
|
||||
uint32_t m_width { 0 };
|
||||
uint32_t m_height { 0 };
|
||||
uint32_t m_bg_color { 0xFFFFFFFF };
|
||||
|
||||
friend class Window;
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue