Kernel/LibInput: Rework Joystick handling
Joystick axis and buttons are now named to standard values, this allows interfacing multiple different controllers (only DS3 is supported) Add ioctl calls for userspace to set joystick player leds and rumble Only use DS3 code paths when we detect that the attached device is actually an DS3 controller update test-joystick program to the new interface and add support to control rumble and player leds
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@@ -4,6 +4,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <sys/framebuffer.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <termios.h>
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@@ -47,13 +48,6 @@ void cleanup()
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tcsetattr(STDIN_FILENO, TCSANOW, &original_termios);
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}
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int map_joystick(const LibInput::JoystickState::Axis& axis, float min, float max)
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{
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if (axis.min == axis.max)
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return (min + max) / 2;
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return (axis.value - axis.min) * (max - min) / (axis.max - axis.min) + min;
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}
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int main(int argc, char** argv)
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{
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const char* fb_path = "/dev/fb0";
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@@ -132,6 +126,12 @@ int main(int argc, char** argv)
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return 1;
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}
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uint8_t led_bitmap { 0b0001 };
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ioctl(joystick_fd, JOYSTICK_SET_LEDS, &led_bitmap);
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bool old_lshoulder { false }, old_rshoulder { false };
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uint8_t rumble_strength { 0x00 };
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uint32_t color = 0xFF0000;
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int circle_x = fb_info.width / 2;
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int circle_y = fb_info.height / 2;
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@@ -142,9 +142,20 @@ int main(int argc, char** argv)
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draw_circle(circle_x, circle_y, radius, color);
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msync(fb_mmap, fb_bytes, MS_SYNC);
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timespec last_led_update;
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clock_gettime(CLOCK_MONOTONIC, &last_led_update);
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timespec prev_frame_ts;
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clock_gettime(CLOCK_MONOTONIC, &prev_frame_ts);
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while (true)
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{
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LibInput::JoystickState state {};
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using namespace LibInput;
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timespec current_ts;
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clock_gettime(CLOCK_MONOTONIC, ¤t_ts);
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JoystickState state {};
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if (read(joystick_fd, &state, sizeof(state)) == -1)
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{
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fprintf(stderr, "read: ");
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@@ -152,9 +163,9 @@ int main(int argc, char** argv)
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return 1;
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}
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const int dx = map_joystick(state.axis[0], -50, 50);
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const int dy = map_joystick(state.axis[1], -50, 50);
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const int dr = map_joystick(state.axis[3], 5, -5);
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const int dx = state.axis[JSA_STICK_LEFT_X] / 655;
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const int dy = state.axis[JSA_STICK_LEFT_Y] / 655;
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const int dr = state.axis[JSA_STICK_RIGHT_Y] / 6553;
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draw_circle(circle_x, circle_y, radius, 0x000000);
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@@ -164,21 +175,59 @@ int main(int argc, char** argv)
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circle_y = BAN::Math::clamp<int>(circle_y + dy, 0, fb_info.height);
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radius = BAN::Math::clamp<int>(radius + dr, 1, 100);
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if (state.buttons[12])
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if (state.buttons[JSB_FACE_UP])
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color = 0xFF0000;
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if (state.buttons[13])
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if (state.buttons[JSB_FACE_DOWN])
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color = 0x00FF00;
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if (state.buttons[14])
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if (state.buttons[JSB_FACE_LEFT])
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color = 0x0000FF;
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if (state.buttons[15])
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if (state.buttons[JSB_FACE_RIGHT])
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color = 0xFFFFFF;
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if ((state.buttons[JSB_SHOULDER_LEFT] && !old_lshoulder) != (state.buttons[JSB_SHOULDER_RIGHT] && !old_rshoulder))
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{
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if (state.buttons[JSB_SHOULDER_LEFT] && !old_lshoulder)
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led_bitmap = (led_bitmap - 1) & 0x0F;
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if (state.buttons[JSB_SHOULDER_RIGHT] && !old_rshoulder)
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led_bitmap = (led_bitmap + 1) & 0x0F;
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ioctl(joystick_fd, JOYSTICK_SET_LEDS, &led_bitmap);
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}
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old_lshoulder = state.buttons[JSB_SHOULDER_LEFT];
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old_rshoulder = state.buttons[JSB_SHOULDER_RIGHT];
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if ((state.axis[JSA_TRIGGER_LEFT] > 0) != (state.axis[JSA_TRIGGER_RIGHT] > 0))
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{
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const auto old_rumble = rumble_strength;
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if (state.axis[JSA_TRIGGER_LEFT] > 0)
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rumble_strength = (rumble_strength <= 0x05) ? 0 : rumble_strength - 5;
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if (state.axis[JSA_TRIGGER_RIGHT] > 0)
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rumble_strength = (rumble_strength >= 0xFA) ? 0 : rumble_strength + 5;
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if (rumble_strength != old_rumble)
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ioctl(joystick_fd, JOYSTICK_SET_RUMBLE, &rumble_strength);
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}
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draw_circle(circle_x, circle_y, radius, color);
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msync(fb_mmap, fb_bytes, MS_SYNC);
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usleep(16666);
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const uint64_t current_us =
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current_ts.tv_sec * 1'000'000 +
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current_ts.tv_nsec / 1000;
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const uint64_t last_frame_us =
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prev_frame_ts.tv_sec * 1'000'000 +
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prev_frame_ts.tv_nsec / 1000;
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msync(fb_mmap, fb_bytes, MS_SYNC);
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const uint64_t wakeup_us = last_frame_us + 16'666;
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if (current_us < wakeup_us)
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{
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const uint32_t sleep_us = wakeup_us - current_us;
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const timespec sleep_ts {
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.tv_sec = 0,
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.tv_nsec = static_cast<long>(wakeup_us - current_us) * 1000,
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};
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nanosleep(&sleep_ts, nullptr);
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}
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prev_frame_ts = current_ts;
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}
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}
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