BAN: Implement basic LinkedList
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#pragma once
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#include <BAN/Errors.h>
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#include <BAN/Memory.h>
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#include <BAN/Move.h>
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namespace BAN
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{
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template<typename T>
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class LinkedListIterator;
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template<typename T>
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class LinkedListConstIterator;
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template<typename T>
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class LinkedList
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{
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BAN_NON_COPYABLE(LinkedList<T>);
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BAN_NON_MOVABLE(LinkedList<T>);
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public:
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using size_type = size_t;
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using value_type = T;
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using iterator = LinkedListIterator<T>;
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using const_iterator = LinkedListConstIterator<T>;
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public:
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LinkedList() = default;
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~LinkedList();
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[[nodiscard]] ErrorOr<void> PushBack(const T&);
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[[nodiscard]] ErrorOr<void> PushBack(T&&);
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[[nodiscard]] ErrorOr<void> Insert(const_iterator, const T&);
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[[nodiscard]] ErrorOr<void> Insert(const_iterator, T&&);
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template<typename... Args>
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[[nodiscard]] ErrorOr<void> EmplaceBack(Args...);
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template<typename... Args>
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[[nodiscard]] ErrorOr<void> Emplace(const_iterator, Args...);
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void PopBack();
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void Remove(const_iterator);
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void Clear();
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iterator begin() { return iterator(m_data, false); }
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const_iterator begin() const { return const_iterator(m_data, false); }
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iterator end() { return iterator(m_last, true); }
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const_iterator end() const { return const_iterator(m_last, true); }
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const T& Back() const;
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T& Back();
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const T& Front() const;
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T& Front();
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size_type Size() const;
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bool Empty() const;
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private:
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struct Node
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{
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T value;
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Node* next;
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Node* prev;
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};
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[[nodiscard]] ErrorOr<Node*> allocate_node() const;
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Node* m_data = nullptr;
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Node* m_last = nullptr;
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size_type m_size = 0;
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friend class LinkedListIterator<T>;
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friend class LinkedListConstIterator<T>;
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};
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template<typename T>
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class LinkedListIterator
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{
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public:
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using value_type = T;
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public:
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LinkedListIterator() = default;
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LinkedListIterator(const LinkedListIterator<T>& other) : m_current(other.m_current), m_past_end(other.m_past_end) {}
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LinkedListIterator<T>& operator++()
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{
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ASSERT(m_current);
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ASSERT(m_current->next || !m_past_end);
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if (m_current->next)
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m_current = m_current->next;
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else
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m_past_end = true;
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return *this;
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}
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LinkedListIterator<T>& operator--()
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{
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ASSERT(m_current);
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ASSERT(m_current->prev || m_past_end);
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if (m_past_end)
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m_past_end = false;
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else
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m_current = m_current->prev;
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return *this;
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}
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LinkedListIterator<T> operator++(int) { auto temp = *this; ++(*this); return temp; }
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LinkedListIterator<T> operator--(int) { auto temp = *this; --(*this); return temp; }
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T& operator*() { ASSERT(m_current); return m_current->value; }
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const T& operator*() const { ASSERT(m_current); return m_current->value; }
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bool operator==(const LinkedListIterator<T>& other) const { return m_current && m_current == other.m_current && m_past_end == other.m_past_end; }
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bool operator!=(const LinkedListIterator<T>& other) const { return !(*this == other); }
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operator bool() const { return m_current; }
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private:
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LinkedListIterator(typename LinkedList<T>::Node* node, bool past_end) : m_current(node), m_past_end(past_end) { }
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private:
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typename LinkedList<T>::Node* m_current = nullptr;
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bool m_past_end = false;
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friend class LinkedList<T>;
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friend class LinkedListConstIterator<T>;
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};
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template<typename T>
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class LinkedListConstIterator
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{
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public:
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using value_type = T;
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public:
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LinkedListConstIterator() = default;
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LinkedListConstIterator(const LinkedListIterator<T>& other) : m_current(other.m_current), m_past_end(other.m_past_end) {}
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LinkedListConstIterator(const LinkedListConstIterator<T>& other) : m_current(other.m_current), m_past_end(other.m_past_end) {}
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LinkedListConstIterator<T>& operator++()
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{
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ASSERT(m_current);
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ASSERT(m_current->next || !m_past_end);
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if (m_current->next)
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m_current = m_current->next;
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else
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m_past_end = true;
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return *this;
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}
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LinkedListConstIterator<T>& operator--()
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{
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ASSERT(m_current);
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ASSERT(m_current->prev || m_past_end);
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if (m_past_end)
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m_past_end = false;
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else
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m_current = m_current->prev;
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return *this;
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}
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LinkedListConstIterator<T> operator++(int) { auto temp = *this; ++(*this); return temp; }
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LinkedListConstIterator<T> operator--(int) { auto temp = *this; --(*this); return temp; }
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const T& operator*() const { ASSERT(m_current); return m_current->value; }
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bool operator==(const LinkedListConstIterator<T>& other) const { return m_current && m_current == other.m_current && m_past_end == other.m_past_end; }
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bool operator!=(const LinkedListConstIterator<T>& other) const { return !(*this == other); }
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operator bool() const { return m_current; }
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private:
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LinkedListConstIterator(typename LinkedList<T>::Node* node, bool past_end) : m_current(node), m_past_end(past_end) {}
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private:
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typename LinkedList<T>::Node* m_current = nullptr;
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bool m_past_end = false;
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friend class LinkedList<T>;
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};
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template<typename T>
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LinkedList<T>::~LinkedList()
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{
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Clear();
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}
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template<typename T>
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ErrorOr<void> LinkedList<T>::PushBack(const T& value)
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{
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return PushBack(Move(T(value)));
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}
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template<typename T>
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ErrorOr<void> LinkedList<T>::PushBack(T&& value)
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{
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return Insert(end(), Move(value));
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}
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template<typename T>
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ErrorOr<void> LinkedList<T>::Insert(const_iterator iter, const T& value)
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{
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return Insert(iter, Move(T(value)));
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}
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template<typename T>
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ErrorOr<void> LinkedList<T>::Insert(const_iterator iter, T&& value)
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{
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Node* next = iter.m_past_end ? nullptr : iter.m_current;
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Node* prev = next ? next->prev : m_last;
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Node* new_node = TRY(allocate_node());
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new (&new_node->value) T(Move(value));
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new_node->next = next;
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new_node->prev = prev;
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(prev ? prev->next : m_data) = new_node;
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(next ? next->prev : m_last) = new_node;
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m_size++;
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return {};
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}
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template<typename T>
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template<typename... Args>
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ErrorOr<void> LinkedList<T>::EmplaceBack(Args... args)
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{
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return Emplace(end(), Forward<Args>(args)...);
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}
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template<typename T>
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template<typename... Args>
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ErrorOr<void> LinkedList<T>::Emplace(const_iterator iter, Args... args)
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{
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Node* next = iter.m_past_end ? nullptr : iter.m_current;
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Node* prev = next ? next->prev : m_last;
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Node* new_node = TRY(allocate_node());
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new (&new_node->value) T(Forward<Args>(args)...);
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new_node->next = next;
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new_node->prev = prev;
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(prev ? prev->next : m_data) = new_node;
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(next ? next->prev : m_last) = new_node;
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m_size++;
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return {};
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}
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template<typename T>
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void LinkedList<T>::PopBack()
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{
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return Remove(m_last);
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}
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template<typename T>
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void LinkedList<T>::Remove(const_iterator iter)
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{
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ASSERT(m_size > 0);
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Node* node = iter.m_current;
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Node* prev = node->prev;
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Node* next = node->next;
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node->value.~T();
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BAN::deallocator(node);
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(prev ? prev->next : m_data) = next;
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(next ? next->prev : m_last) = prev;
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m_size--;
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}
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template<typename T>
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void LinkedList<T>::Clear()
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{
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Node* ptr = m_data;
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while (ptr)
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{
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Node* next = ptr->next;
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ptr->value.~T();
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BAN::deallocator(ptr);
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ptr = next;
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}
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m_data = nullptr;
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m_last = nullptr;
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m_size = 0;
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}
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template<typename T>
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const T& LinkedList<T>::Back() const
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{
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ASSERT(m_size > 0);
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return *const_iterator(m_last);
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}
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template<typename T>
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T& LinkedList<T>::Back()
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{
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ASSERT(m_size > 0);
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return *iterator(m_last);
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}
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template<typename T>
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const T& LinkedList<T>::Front() const
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{
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ASSERT(m_size > 0);
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return *const_iterator(m_data);
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}
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template<typename T>
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T& LinkedList<T>::Front()
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{
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ASSERT(m_size > 0);
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return *iterator(m_data);
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}
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template<typename T>
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typename LinkedList<T>::size_type LinkedList<T>::Size() const
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{
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return m_size;
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}
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template<typename T>
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bool LinkedList<T>::Empty() const
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{
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return m_size == 0;
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}
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template<typename T>
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ErrorOr<typename LinkedList<T>::Node*> LinkedList<T>::allocate_node() const
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{
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Node* node = (Node*)BAN::allocator(sizeof(Node));
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if (node == nullptr)
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return Error::FromString("LinkedList: Could not allocate memory");
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return node;
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}
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}
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