ports: Add quake2 port (+two years of banan-os!)
This patch adds software rendered quake2 port. I was supposted to push this as two days ago as two years of banan-os, but I was too sick to do any programming.
This commit is contained in:
parent
bda2c663da
commit
04eee2ea75
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@ -0,0 +1,36 @@
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#!/bin/bash ../install.sh
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NAME='quake2'
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VERSION='git'
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DOWNLOAD_URL="https://github.com/ozkl/quake2generic.git#a967e4f567a98941326fc7fe76eee5e52a04a633"
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configure() {
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:
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}
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build() {
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baseq2_tar=../baseq2.tar.gz
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baseq2_hash=9660c306d9440ff7d534f165ae4a7f550b9e879d5190830953034ebda10e873a
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if [ -f $baseq2_tar ]; then
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if ! echo "$baseq2_hash $baseq2_tar" | sha256sum --check >/dev/null; then
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rm $baseq2_tar
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fi
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fi
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if [ ! -f $baseq2_tar ]; then
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wget https://bananymous.com/files/baseq2.tar.gz -O $baseq2_tar || exit 1
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fi
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if ! echo "$baseq2_hash $baseq2_tar" | sha256sum --check >/dev/null; then
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echo "File hash does not match" >&2
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exit 1
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fi
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make -j$(nproc) || exit 1
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}
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install() {
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cp build/quake2 "${BANAN_SYSROOT}/bin/" || exit 1
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baseq2_tar=$(realpath ../baseq2.tar.gz || exit 1)
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cd "$BANAN_SYSROOT/home/user/"
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tar xf $baseq2_tar
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}
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@ -0,0 +1,481 @@
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From f900c2967edc684334b663e522aeec79e8fee10d Mon Sep 17 00:00:00 2001
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From: Bananymous <bananymousosq@gmail.com>
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Date: Thu, 14 Nov 2024 12:33:39 +0200
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Subject: [PATCH] Add support for banan-os
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---
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Makefile | 106 +++-------------
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port_soft_banan_os.cpp | 277 +++++++++++++++++++++++++++++++++++++++++
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2 files changed, 295 insertions(+), 88 deletions(-)
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create mode 100644 port_soft_banan_os.cpp
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diff --git a/Makefile b/Makefile
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index 46142df..4437418 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -1,7 +1,3 @@
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-
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-SDL_CFLAGS = `sdl2-config --cflags`
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-SDL_LIBS = `sdl2-config --cflags --libs` -lSDL2_mixer
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-
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MOUNT_DIR=.
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BUILDDIR=build
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@@ -18,21 +14,19 @@ GAME_DIR=$(MOUNT_DIR)/game
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CTF_DIR=$(MOUNT_DIR)/ctf
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XATRIX_DIR=$(MOUNT_DIR)/xatrix
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-CC=clang #emcc
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+CC=$(BANAN_ARCH)-banan_os-gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp
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+CXX=$(BANAN_ARCH)-banan_os-g++
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+CXXFLAGS=--std=c++20
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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-malign-jumps=2 -malign-functions=2
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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-LDFLAGS=-ldl -lm
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-XCFLAGS=-I/opt/X11/include
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-
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-GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib \
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- $(SDL_LIBS) -lGL
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-GLCFLAGS=$(SDL_CFLAGS)
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+LDFLAGS=-lgui -linput
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+XCFLAGS=
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SHLIBEXT=so
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@@ -43,6 +37,10 @@ DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(XCFLAGS) -o $@ -c $<
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+DO_CXX=$(CXX) $(CFLAGS) $(CXXFLAGS) -o $@ -c $<
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+DO_SHLIB_CXX=$(CXX) $(CFLAGS) $(CXXFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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+DO_GL_SHLIB_CXX=$(CXX) $(CFLAGS) $(CXXFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(XCFLAGS) -o $@ -c $<
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+
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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@@ -61,14 +59,12 @@ createdirs:
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@-mkdir -p $(BUILDDIR) \
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$(BUILDDIR)/client \
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$(BUILDDIR)/ref_soft \
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- $(BUILDDIR)/ref_softsdl \
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- $(BUILDDIR)/ref_gl \
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$(BUILDDIR)/net \
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$(BUILDDIR)/sound \
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$(BUILDDIR)/game
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-TARGETS: $(BUILDDIR)/quake2-soft $(BUILDDIR)/quake2-gl
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+TARGETS: $(BUILDDIR)/quake2
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#############################################################################
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# CLIENT/SERVER
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@@ -122,7 +118,7 @@ QUAKE2_OBJS = \
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\
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$(BUILDDIR)/client/pmove.o \
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\
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- $(BUILDDIR)/net/net_unix.o \
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+ $(BUILDDIR)/net/net_loopback.o \
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\
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$(BUILDDIR)/sound/snddma_null.o \
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\
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@@ -200,38 +196,11 @@ REF_SOFT_OBJS = \
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$(BUILDDIR)/ref_soft/r_rast.o \
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$(BUILDDIR)/ref_soft/r_scan.o \
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$(BUILDDIR)/ref_soft/r_sprite.o \
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- $(BUILDDIR)/ref_soft/r_surf.o
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-
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-
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-REF_SOFT_SDL_OBJS = \
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- $(BUILDDIR)/ref_soft/port_soft_sdl.o
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-
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-
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-#############################################################################
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-# REF_GL
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-#############################################################################
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-
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-REF_GL_OBJS = \
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- $(BUILDDIR)/ref_gl/gl_draw.o \
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- $(BUILDDIR)/ref_gl/gl_image.o \
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- $(BUILDDIR)/ref_gl/gl_light.o \
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- $(BUILDDIR)/ref_gl/gl_mesh.o \
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- $(BUILDDIR)/ref_gl/gl_model.o \
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- $(BUILDDIR)/ref_gl/gl_rmain.o \
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- $(BUILDDIR)/ref_gl/gl_rmisc.o \
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- $(BUILDDIR)/ref_gl/gl_rsurf.o \
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- $(BUILDDIR)/ref_gl/gl_warp.o \
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- \
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- $(BUILDDIR)/ref_gl/qgl_system.o \
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- $(BUILDDIR)/ref_gl/port_gl_sdl.o
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-
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-
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-$(BUILDDIR)/quake2-soft : $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS)
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- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) $(LDFLAGS) $(GLLDFLAGS)
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-
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-$(BUILDDIR)/quake2-gl : $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_GL_OBJS)
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- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_GL_OBJS) $(LDFLAGS) $(GLLDFLAGS)
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+ $(BUILDDIR)/ref_soft/r_surf.o \
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+ $(BUILDDIR)/ref_soft/port_soft_banan_os.o
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+$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS)
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+ $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(GAME_OBJS) $(REF_SOFT_OBJS) $(LDFLAGS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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@@ -362,7 +331,7 @@ $(BUILDDIR)/client/q_system.o : $(OTHER_DIR)/q_system.c
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$(BUILDDIR)/client/glob.o : $(OTHER_DIR)/glob.c
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$(DO_CC)
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-$(BUILDDIR)/net/net_unix.o : $(NET_DIR)/net_unix.c
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+$(BUILDDIR)/net/net_loopback.o : $(NET_DIR)/net_loopback.c
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$(DO_CC)
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$(BUILDDIR)/port_platform_unix.o : $(MOUNT_DIR)/port_platform_unix.c
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@@ -689,45 +658,8 @@ $(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c
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$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c
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$(DO_GL_SHLIB_CC)
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-$(BUILDDIR)/ref_soft/port_soft_sdl.o : $(MOUNT_DIR)/port_soft_sdl.c
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- $(DO_GL_SHLIB_CC)
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-
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-#############################################################################
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-# REF_GL
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-#############################################################################
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-
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-$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/qgl_system.o : $(REF_GL_DIR)/qgl_system.c
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- $(DO_GL_SHLIB_CC)
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-
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-$(BUILDDIR)/ref_gl/port_gl_sdl.o : $(MOUNT_DIR)/port_gl_sdl.c
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- $(DO_GL_SHLIB_CC)
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+$(BUILDDIR)/ref_soft/port_soft_banan_os.o : $(MOUNT_DIR)/port_soft_banan_os.cpp
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+ $(DO_GL_SHLIB_CXX)
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#############################################################################
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@@ -738,8 +670,6 @@ clean:
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-rm -rf \
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$(BUILDDIR)/client \
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$(BUILDDIR)/ref_soft \
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- $(BUILDDIR)/ref_softsdl \
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- $(BUILDDIR)/ref_gl \
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$(BUILDDIR)/game \
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$(BUILDDIR)/net \
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$(BUILDDIR)/sound \
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diff --git a/port_soft_banan_os.cpp b/port_soft_banan_os.cpp
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new file mode 100644
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index 0000000..c7d7e16
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--- /dev/null
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+++ b/port_soft_banan_os.cpp
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@@ -0,0 +1,277 @@
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+#include <LibGUI/Window.h>
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+#include <LibInput/KeyEvent.h>
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+#include <LibInput/MouseEvent.h>
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+#include <LibImage/Image.h>
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+
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+#include <BAN/Debug.h>
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+
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+extern "C" {
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+
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+#include "ref_soft/r_local.h"
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+#include "client/keys.h"
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+
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+#include "quake2.h"
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+
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+static LibImage::Image::Color s_palette[256];
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+
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+static int s_mouse_dx { 0 };
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+static int s_mouse_dy { 0 };
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+static bool s_relative_mouse { false };
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+
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+static BAN::Vector<uint8_t> s_buffer;
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+static BAN::UniqPtr<LibGUI::Window> s_window;
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+static bool s_is_fullscreen { false };
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+
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+static int key_to_quake_key(LibInput::Key key)
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+{
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+ using namespace LibInput;
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+
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+ switch (key)
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+ {
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+ case Key::PageUp: return K_PGUP;
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+ case Key::PageDown: return K_PGDN;
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+ case Key::Home: return K_HOME;
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+ case Key::End: return K_END;
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+ case Key::ArrowLeft: return K_LEFTARROW;
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+ case Key::ArrowRight: return K_RIGHTARROW;
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+ case Key::ArrowDown: return K_DOWNARROW;
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+ case Key::ArrowUp: return K_UPARROW;
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+ case Key::Escape: return K_ESCAPE;
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+ case Key::Enter: return K_ENTER;
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+ case Key::Tab: return K_TAB;
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+ case Key::F1: return K_F1;
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+ case Key::F2: return K_F2;
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+ case Key::F3: return K_F3;
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+ case Key::F4: return K_F4;
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+ case Key::F5: return K_F5;
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+ case Key::F6: return K_F6;
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+ case Key::F7: return K_F7;
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+ case Key::F8: return K_F8;
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+ case Key::F9: return K_F9;
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+ case Key::F10: return K_F10;
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+ case Key::F11: return K_F11;
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+ case Key::F12: return K_F12;
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+ case Key::Backspace: return K_BACKSPACE;
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+ case Key::Delete: return K_DEL;
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+ case Key::LeftShift:
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+ case Key::RightShift: return K_SHIFT;
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+ case Key::LeftCtrl:
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+ case Key::RightCtrl: return K_CTRL;
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+ case Key::LeftAlt:
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+ case Key::RightAlt: return K_ALT;
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+ case Key::Insert: return K_INS;
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+ default:
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+ if (const char* ascii = key_to_utf8(key, 0); ascii && strlen(ascii) == 1)
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+ return *ascii;
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+ break;
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+ }
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+
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+ return 0;
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+}
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+
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+static int button_to_quake_button(LibInput::MouseButton button)
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+{
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+ using namespace LibInput;
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+
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+ switch (button)
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+ {
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+ case LibInput::MouseButton::Left: return K_MOUSE1;
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+ case LibInput::MouseButton::Right: return K_MOUSE2;
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+ case LibInput::MouseButton::Middle: return K_MOUSE3;
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+ default:
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+ break;
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+ }
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+
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+ return 0;
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+}
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+
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+static void create_window(uint32_t width, uint32_t height)
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+{
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+ ASSERT(!s_window);
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+ s_window = MUST(LibGUI::Window::create(width, height, "Quake2"_sv));
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+
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+ s_window->set_mouse_move_event_callback(
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+ [](auto event)
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+ {
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+ if (!s_relative_mouse)
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+ return;
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||||||
|
+ s_mouse_dx += event.x;
|
||||||
|
+ s_mouse_dy += event.y;
|
||||||
|
+ }
|
||||||
|
+ );
|
||||||
|
+
|
||||||
|
+ s_window->set_mouse_button_event_callback(
|
||||||
|
+ [](auto event)
|
||||||
|
+ {
|
||||||
|
+ if (int button = button_to_quake_button(event.button))
|
||||||
|
+ Quake2_SendKey(button, event.pressed);
|
||||||
|
+ }
|
||||||
|
+ );
|
||||||
|
+
|
||||||
|
+ s_window->set_key_event_callback(
|
||||||
|
+ [](auto event)
|
||||||
|
+ {
|
||||||
|
+ if (int key = key_to_quake_key(event.key))
|
||||||
|
+ Quake2_SendKey(key, event.pressed());
|
||||||
|
+ }
|
||||||
|
+ );
|
||||||
|
+
|
||||||
|
+ s_window->set_close_window_event_callback(
|
||||||
|
+ []()
|
||||||
|
+ {
|
||||||
|
+ char command[] = "quit";
|
||||||
|
+ ri.Cmd_ExecuteText(EXEC_NOW, command);
|
||||||
|
+ }
|
||||||
|
+ );
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+rserr_t SWimp_SetMode(int* pwidth, int* pheight, int mode, qboolean fullscreen)
|
||||||
|
+{
|
||||||
|
+ int width, height;
|
||||||
|
+
|
||||||
|
+ if (!ri.Vid_GetModeInfo(&width, &height, mode))
|
||||||
|
+ return rserr_invalid_mode;
|
||||||
|
+
|
||||||
|
+ if (!s_window)
|
||||||
|
+ create_window(width, height);
|
||||||
|
+ else if (s_window->width() != width || s_window->height() != height)
|
||||||
|
+ {
|
||||||
|
+ s_window->request_resize(width, height);
|
||||||
|
+
|
||||||
|
+ bool resized { false };
|
||||||
|
+ s_window->set_resize_window_event_callback([&]() { resized = true; });
|
||||||
|
+ while (!resized)
|
||||||
|
+ s_window->poll_events();
|
||||||
|
+ s_window->set_resize_window_event_callback({});
|
||||||
|
+
|
||||||
|
+ ASSERT(s_window->width() == width && s_window->height() == height);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ if (s_is_fullscreen != fullscreen)
|
||||||
|
+ {
|
||||||
|
+ s_is_fullscreen = fullscreen;
|
||||||
|
+ s_window->set_fullscreen(fullscreen);
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ MUST(s_buffer.resize(s_window->width() * s_window->height()));
|
||||||
|
+ vid.rowbytes = s_window->width();
|
||||||
|
+ vid.buffer = s_buffer.data();
|
||||||
|
+
|
||||||
|
+ *pwidth = s_window->width();
|
||||||
|
+ *pheight = s_window->height();
|
||||||
|
+
|
||||||
|
+ ri.Vid_NewWindow(s_window->width(), s_window->height());
|
||||||
|
+
|
||||||
|
+ return rserr_ok;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void SWimp_Shutdown(void)
|
||||||
|
+{
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+int SWimp_Init(void* hInstance, void* wndProc)
|
||||||
|
+{
|
||||||
|
+ return true;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+static qboolean SWimp_InitGraphics(qboolean fullscreen)
|
||||||
|
+{
|
||||||
|
+ return rserr_ok;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void SWimp_SetPalette(const unsigned char* palette)
|
||||||
|
+{
|
||||||
|
+ for (int i = 0; i < 256; i++)
|
||||||
|
+ {
|
||||||
|
+ s_palette[i].r = *palette++;
|
||||||
|
+ s_palette[i].g = *palette++;
|
||||||
|
+ s_palette[i].b = *palette++;
|
||||||
|
+ s_palette[i].a = *palette++;
|
||||||
|
+ }
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void SWimp_BeginFrame(float camera_seperation)
|
||||||
|
+{
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void SWimp_EndFrame(void)
|
||||||
|
+{
|
||||||
|
+ const uint32_t width = s_window->width();
|
||||||
|
+ const uint32_t height = s_window->height();
|
||||||
|
+ for (int y = 0; y < height; y++)
|
||||||
|
+ for (int x = 0; x < width; x++)
|
||||||
|
+ s_window->set_pixel(x, y, s_palette[s_buffer[y * width + x]].as_argb());
|
||||||
|
+ s_window->invalidate();
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void SWimp_AppActivate(qboolean active)
|
||||||
|
+{
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+int QG_Milliseconds(void)
|
||||||
|
+{
|
||||||
|
+ struct timespec ts;
|
||||||
|
+ clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||||
|
+ return (ts.tv_sec * 1'000) + (ts.tv_nsec / 1'000'000);
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void QG_GetMouseDiff(int* dx, int* dy)
|
||||||
|
+{
|
||||||
|
+ *dx = s_mouse_dx;
|
||||||
|
+ s_mouse_dx = 0;
|
||||||
|
+
|
||||||
|
+ *dy = s_mouse_dy;
|
||||||
|
+ s_mouse_dy = 0;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void QG_CaptureMouse(void)
|
||||||
|
+{
|
||||||
|
+ s_relative_mouse = true;
|
||||||
|
+ s_window->set_mouse_capture(true);
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+void QG_ReleaseMouse(void)
|
||||||
|
+{
|
||||||
|
+ s_relative_mouse = false;
|
||||||
|
+ s_window->set_mouse_capture(false);
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+static uint64_t get_current_ns()
|
||||||
|
+{
|
||||||
|
+ timespec last_ts;
|
||||||
|
+ clock_gettime(CLOCK_MONOTONIC, &last_ts);
|
||||||
|
+ return (uint64_t)last_ts.tv_sec * 1'000'000'000 + last_ts.tv_nsec;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+int main(int argc, char** argv)
|
||||||
|
+{
|
||||||
|
+ Quake2_Init(argc, argv);
|
||||||
|
+
|
||||||
|
+ uint64_t last_ns = get_current_ns();
|
||||||
|
+ for (;;)
|
||||||
|
+ {
|
||||||
|
+ s_window->poll_events();
|
||||||
|
+
|
||||||
|
+ const uint64_t current_ns = get_current_ns();
|
||||||
|
+ uint64_t duration_ns = current_ns - last_ns;
|
||||||
|
+
|
||||||
|
+ if (duration_ns < 1'000'000)
|
||||||
|
+ {
|
||||||
|
+ timespec sleep_ts {
|
||||||
|
+ .tv_sec = 0,
|
||||||
|
+ .tv_nsec = (long)(1'000'000 - duration_ns)
|
||||||
|
+ };
|
||||||
|
+ while (nanosleep(&sleep_ts, &sleep_ts))
|
||||||
|
+ continue;
|
||||||
|
+ duration_ns = get_current_ns() - last_ns;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ Quake2_Frame(duration_ns / 1'000'000);
|
||||||
|
+
|
||||||
|
+ last_ns = current_ns;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ return 0;
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+}
|
||||||
|
--
|
||||||
|
2.47.0
|
||||||
|
|
Loading…
Reference in New Issue