145 lines
2.1 KiB
C++
145 lines
2.1 KiB
C++
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#include <kernel/Memory/PageTable.h>
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#include <kernel/Lock/SpinLock.h>
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namespace Kernel
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{
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RecursiveSpinLock PageTable::s_fast_page_lock;
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void PageTable::initialize()
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{
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ASSERT_NOT_REACHED();
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}
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PageTable& PageTable::kernel()
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{
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ASSERT_NOT_REACHED();
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}
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bool PageTable::is_valid_pointer(uintptr_t)
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{
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ASSERT_NOT_REACHED();
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}
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BAN::ErrorOr<PageTable*> PageTable::create_userspace()
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{
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ASSERT_NOT_REACHED();
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}
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PageTable::~PageTable()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::unmap_page(vaddr_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::unmap_range(vaddr_t, size_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::map_range_at(paddr_t, vaddr_t, size_t, flags_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::map_page_at(paddr_t, vaddr_t, flags_t)
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{
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ASSERT_NOT_REACHED();
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}
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paddr_t PageTable::physical_address_of(vaddr_t) const
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{
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ASSERT_NOT_REACHED();
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}
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PageTable::flags_t PageTable::get_page_flags(vaddr_t) const
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{
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ASSERT_NOT_REACHED();
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}
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bool PageTable::is_page_free(vaddr_t) const
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{
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ASSERT_NOT_REACHED();
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}
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bool PageTable::is_range_free(vaddr_t, size_t) const
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{
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ASSERT_NOT_REACHED();
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}
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bool PageTable::reserve_page(vaddr_t, bool)
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{
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ASSERT_NOT_REACHED();
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}
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bool PageTable::reserve_range(vaddr_t, size_t, bool)
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{
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ASSERT_NOT_REACHED();
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}
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vaddr_t PageTable::reserve_free_page(vaddr_t, vaddr_t)
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{
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ASSERT_NOT_REACHED();
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}
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vaddr_t PageTable::reserve_free_contiguous_pages(size_t, vaddr_t, vaddr_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::load()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::initial_load()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::debug_dump()
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{
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ASSERT_NOT_REACHED();
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}
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uint64_t PageTable::get_page_data(vaddr_t) const
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::initialize_kernel()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::map_kernel_memory()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::prepare_fast_page()
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::invalidate(vaddr_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::map_fast_page(paddr_t)
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{
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ASSERT_NOT_REACHED();
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}
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void PageTable::unmap_fast_page()
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{
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ASSERT_NOT_REACHED();
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}
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}
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