Also move the spin wait to check for pending IPI sends to the start of
ipi sending function. There is no need to wait for IPI send succeeding
right after it. It is enough to make sure there are not multiple IPIs
being sent at the same time.
This was broken when I added SMP support. This patch makes sse kind of
dumb as it is saved and restored on every interrupt, but now it at least
works properly... I'll have to look into how sse can get optimized
nicely with SMP. Simple way would be pinning each thread to a specific
processor and doing pretty much what I had before, but sse thread saved
in processor rather than static global.
/dev/keyboard and /dev/mouse can be read for events from any attached
keyboard or mouse respectively. This makes device hot-plugging support
pretty much automatic for TTY, GUI, and whatever takes input.
This is kinda hacky, as I had disable the PS/2 initialization so that
usb keyboard gets /dev/keyboard0. I should add device hot plugging
support for TTY and GUI...
PS/2 code is now kind of messed up, but it works. Keyboards and mice are
now an abstract class that is automatically exposed to userspace. This
will make adding USB input much nicer.
realpath is implemented as a syscall. This is not really required but it
was the easiest way to get it working as there is already path
canonicalization at kernel level.
These are pretty much dummy functions in the kernel side. Only case that
is handled is SOL_SOCKET with SO_ERROR. This is hard coded to return no
error. Network stack is currently synchronous, so all errors are already
reported through synchronous network functions.
Inode closing is something that needs a complete rework. Currently all
sockets are closed when close() is called, which leads to connection
closing if you fork()/exec() with socket being marked as CLOEXEC.
Inodes should probably only be closed once they are not referenced
anywhere.
When a unix domain socket is closed and it has a connection to another
socket, it will make the other socket readable and recv will return 0.
This allows detection of socket closing
These can allocate memory that can be shared between processes using
a global key. There is currenly no safety checks meaning anyone can
map any shared memory object just by trying to map every possible key.