Joystick axis and buttons are now named to standard values, this allows
interfacing multiple different controllers (only DS3 is supported)
Add ioctl calls for userspace to set joystick player leds and rumble
Only use DS3 code paths when we detect that the attached device is
actually an DS3 controller
update test-joystick program to the new interface and add support to
control rumble and player leds
Kernel can just use raw threads, pretty muchs the only thing that
process provides is syscalls which kernel threads of course don't
need.
Also this makes init process have pid 1 :D
All block functions now take an optional mutex parameter that is
atomically unlocked instead of having the user unlock it before hand.
This prevents a ton of race conditions everywhere in the code!
This is still buggy and some hubs lead to usb transaction errors. I'll
have to debug this but this shouldn't prevent any already working device
from working
This makes more sense as the USB command is CONFIGURE_ENDPOINT
Also configure_endpoint can be called multiple times on the same
endpoint. There was no reason to limit this to only one call.
This prevented real hw from running for over 10-20 seconds. When first
disk sync happens after 10 secods, USB storage would enter faulty state
and not allow any io operations.
I have no idea what the problem is. If I don't send Reset command to the
USB device writing seems to work fine. I also don't think its part of
the Reset process either as reading works just fine.
USB device now sets its own data buffers for IN/OUT endpoints. This
allows more customization and parallelism as data buffer does not have
to be shared.
I had not understood how MSIs work and I was unnecessarily routing them
through IOAPIC. This is not necessary and should not be done :D
Also MSIs were reserving interrupts that IOAPIC was capable of
generating. Now IOAPIC and MSIs use different set of interrupts so
IOAPIC can use more interrupts if needed.
Change Semaphore -> ThreadBlocker
This was not a semaphore, I just named it one because I didn't know
what semaphore was. I have meant to change this sooner, but it was in
no way urgent :D
Implement SMP events. Processors can now be sent SMP events through
IPIs. SMP events can be sent either to a single processor or broadcasted
to every processor.
PageTable::{map_page,map_range,unmap_page,unmap_range}() now send SMP
event to invalidate TLB caches for the changed pages.
Scheduler no longer uses a global run queue. Each processor has its own
scheduler that keeps track of the load on the processor. Once every
second schedulers do load balancing. Schedulers have no access to other
processors' schedulers, they just see approximate loads. If scheduler
decides that it has too much load, it will send a thread to another
processor through a SMP event.
Schedulers are currently run using the timer interrupt on BSB. This
should be not the case, and each processor should use its LAPIC timer
for interrupts. There is no reason to broadcast SMP event to all
processors when BSB gets timer interrupt.
Old scheduler only achieved 20% idle load on qemu. That was probably a
very inefficient implementation. This new scheduler seems to average
around 1% idle load. This is much closer to what I would expect. On my
own laptop idle load seems to be only around 0.5% on each processor.