forked from Bananymous/banan-os
				
			Texture: Add invisible color when copying textures
This should probably support proper alpha blending but I'm lazy :)
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				|  | @ -86,7 +86,8 @@ namespace LibGUI | ||||||
| 
 | 
 | ||||||
| 		for (uint32_t y_off = 0; y_off < height; y_off++) | 		for (uint32_t y_off = 0; y_off < height; y_off++) | ||||||
| 			for (uint32_t x_off = 0; x_off < width; x_off++) | 			for (uint32_t x_off = 0; x_off < width; x_off++) | ||||||
| 				set_pixel(x + x_off, y + y_off, texture.get_pixel(sub_x + x_off, sub_y + y_off)); | 				if (const uint32_t color = texture.get_pixel(sub_x + x_off, sub_y + y_off); color != color_invisible) | ||||||
|  | 					set_pixel(x + x_off, y + y_off, color); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	void Texture::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color) | 	void Texture::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color) | ||||||
|  |  | ||||||
|  | @ -11,6 +11,9 @@ namespace LibGUI | ||||||
| 
 | 
 | ||||||
| 	class Texture | 	class Texture | ||||||
| 	{ | 	{ | ||||||
|  | 	public: | ||||||
|  | 		static constexpr uint32_t color_invisible = 0x69000000; | ||||||
|  | 
 | ||||||
| 	public: | 	public: | ||||||
| 		static BAN::ErrorOr<Texture> create(uint32_t width, uint32_t height, uint32_t color); | 		static BAN::ErrorOr<Texture> create(uint32_t width, uint32_t height, uint32_t color); | ||||||
| 		Texture() = default; | 		Texture() = default; | ||||||
|  |  | ||||||
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