Get screen size from libGUI insted of hardcoding
Also use DPI 96 instead of 1 pixel == 1 milli meter
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@ -17,6 +17,19 @@
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#include <netinet/in.h>
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#endif
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static const xRectangle s_screen_bounds =
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[]() {
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auto attributes = LibGUI::Window::default_attributes;
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attributes.shown = false;
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auto window = MUST(LibGUI::Window::create(0, 0, ""_sv, attributes));
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return xRectangle {
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.x = 0,
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.y = 0,
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.width = static_cast<CARD16>(window->width()),
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.height = static_cast<CARD16>(window->height()),
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};
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}();
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const xPixmapFormat g_formats[6] {
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{
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.depth = 1,
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@ -71,10 +84,10 @@ const xWindowRoot g_root {
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.whitePixel = 0xFFFFFF,
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.blackPixel = 0x000000,
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.currentInputMask = 0,
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.pixWidth = 1280,
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.pixHeight = 800,
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.mmWidth = 1280,
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.mmHeight = 800,
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.pixWidth = s_screen_bounds.width,
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.pixHeight = s_screen_bounds.height,
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.mmWidth = static_cast<CARD16>(s_screen_bounds.width * 254 / 960), // 96 DPI
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.mmHeight = static_cast<CARD16>(s_screen_bounds.height * 254 / 960), // 96 DPI
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.minInstalledMaps = 1,
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.maxInstalledMaps = 1,
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.rootVisualID = g_visual.visualID,
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