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111
WindowServer/Utils.h
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111
WindowServer/Utils.h
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#pragma once
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#include <BAN/Math.h>
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#include <BAN/Optional.h>
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#include <stdint.h>
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struct Position
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{
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int32_t x;
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int32_t y;
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};
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struct Rectangle
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{
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int32_t x;
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int32_t y;
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int32_t width;
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int32_t height;
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bool contains(Position position) const
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{
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if (position.x < x || position.x >= x + width)
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return false;
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if (position.y < y || position.y >= y + height)
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return false;
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return true;
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}
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BAN::Optional<Rectangle> get_overlap(Rectangle other) const
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{
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if (height == 0 || width == 0 || other.width == 0 || other.height == 0)
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return {};
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const auto min_x = BAN::Math::max(x, other.x);
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const auto min_y = BAN::Math::max(y, other.y);
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const auto max_x = BAN::Math::min(x + width, other.x + other.width);
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const auto max_y = BAN::Math::min(y + height, other.y + other.height);
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if (min_x >= max_x || min_y >= max_y)
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return {};
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return Rectangle {
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.x = min_x,
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.y = min_y,
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.width = max_x - min_x,
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.height = max_y - min_y,
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};
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}
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Rectangle get_bounding_box(Rectangle other) const
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{
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const auto min_x = BAN::Math::min(x, other.x);
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const auto min_y = BAN::Math::min(y, other.y);
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const auto max_x = BAN::Math::max(x + width, other.x + other.width);
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const auto max_y = BAN::Math::max(y + height, other.y + other.height);
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return Rectangle {
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.x = min_x,
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.y = min_y,
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.width = max_x - min_x,
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.height = max_y - min_y,
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};
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}
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bool operator==(const Rectangle& other) const
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{
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return x == other.x && y == other.y && width == other.width && height == other.height;
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}
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};
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struct Circle
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{
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int32_t x;
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int32_t y;
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int32_t radius;
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bool contains(Position position) const
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{
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int32_t dx = position.x - x;
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int32_t dy = position.y - y;
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return dx * dx + dy * dy <= radius * radius;
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}
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};
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struct Range
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{
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uint32_t start { 0 };
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uint32_t count { 0 };
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bool is_continuous_with(const Range& range) const
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{
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return start <= range.start + range.count && range.start <= start + count;
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}
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uint32_t distance_between(const Range& range) const
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{
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if (is_continuous_with(range))
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return 0;
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if (start < range.start)
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return range.start - (start + count);
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return start - (range.start + range.count);
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}
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void merge_with(const Range& range)
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{
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const uint32_t new_start = BAN::Math::min(start, range.start);
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const uint32_t new_end = BAN::Math::max(start + count, range.start + range.count);
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start = new_start;
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count = new_end - new_start;
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}
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};
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