forked from Bananymous/banan-os
124 lines
2.5 KiB
C++
124 lines
2.5 KiB
C++
#pragma once
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#include <BAN/Assert.h>
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#include <BAN/Atomic.h>
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#include <BAN/NoCopyMove.h>
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#include <kernel/Processor.h>
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#include <sys/types.h>
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namespace Kernel
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{
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class SpinLock
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{
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BAN_NON_COPYABLE(SpinLock);
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BAN_NON_MOVABLE(SpinLock);
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public:
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SpinLock() = default;
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InterruptState lock()
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{
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auto state = Processor::get_interrupt_state();
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Processor::set_interrupt_state(InterruptState::Disabled);
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auto id = Processor::current_id();
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ASSERT(m_locker != id);
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while (!m_locker.compare_exchange(PROCESSOR_NONE, id, BAN::MemoryOrder::memory_order_acquire))
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__builtin_ia32_pause();
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return state;
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}
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void unlock(InterruptState state)
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{
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ASSERT(Processor::get_interrupt_state() == InterruptState::Disabled);
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ASSERT(m_locker == Processor::current_id());
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m_locker.store(PROCESSOR_NONE, BAN::MemoryOrder::memory_order_release);
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Processor::set_interrupt_state(state);
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}
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bool current_processor_has_lock() const
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{
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return m_locker == Processor::current_id();
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}
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private:
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BAN::Atomic<ProcessorID> m_locker { PROCESSOR_NONE };
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};
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class RecursiveSpinLock
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{
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BAN_NON_COPYABLE(RecursiveSpinLock);
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BAN_NON_MOVABLE(RecursiveSpinLock);
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public:
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RecursiveSpinLock() = default;
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InterruptState lock()
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{
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auto state = Processor::get_interrupt_state();
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Processor::set_interrupt_state(InterruptState::Disabled);
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auto id = Processor::current_id();
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if (m_locker == id)
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ASSERT(m_lock_depth > 0);
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else
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{
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while (!m_locker.compare_exchange(PROCESSOR_NONE, id, BAN::MemoryOrder::memory_order_acquire))
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__builtin_ia32_pause();
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ASSERT(m_lock_depth == 0);
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}
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m_lock_depth++;
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return state;
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}
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void unlock(InterruptState state)
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{
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ASSERT(Processor::get_interrupt_state() == InterruptState::Disabled);
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ASSERT(m_locker == Processor::current_id());
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ASSERT(m_lock_depth > 0);
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if (--m_lock_depth == 0)
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m_locker.store(PROCESSOR_NONE, BAN::MemoryOrder::memory_order_release);
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Processor::set_interrupt_state(state);
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}
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bool current_processor_has_lock() const
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{
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return m_locker == Processor::current_id();
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}
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private:
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BAN::Atomic<ProcessorID> m_locker { PROCESSOR_NONE };
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uint32_t m_lock_depth { 0 };
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};
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template<typename Lock>
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class SpinLockGuard
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{
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BAN_NON_COPYABLE(SpinLockGuard);
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BAN_NON_MOVABLE(SpinLockGuard);
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public:
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SpinLockGuard(Lock& lock)
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: m_lock(lock)
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{
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m_state = m_lock.lock();
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}
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~SpinLockGuard()
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{
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m_lock.unlock(m_state);
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}
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private:
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Lock& m_lock;
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InterruptState m_state;
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};
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}
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