forked from Bananymous/banan-os
185 lines
4.3 KiB
C++
185 lines
4.3 KiB
C++
#pragma once
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#include <BAN/Swap.h>
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#include <BAN/Traits.h>
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#include <BAN/Math.h>
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namespace BAN::sort
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{
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template<typename It, typename Comp = less<typename It::value_type>>
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void exchange_sort(It begin, It end, Comp comp = {})
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{
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for (It lhs = begin; lhs != end; ++lhs)
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for (It rhs = next(lhs, 1); rhs != end; ++rhs)
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if (!comp(*lhs, *rhs))
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swap(*lhs, *rhs);
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}
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namespace detail
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{
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template<typename It, typename Comp>
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It partition(It begin, It end, Comp comp)
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{
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It pivot = prev(end, 1);
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It it1 = begin;
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for (It it2 = begin; it2 != pivot; ++it2)
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{
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if (comp(*it2, *pivot))
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{
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swap(*it1, *it2);
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++it1;
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}
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}
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swap(*it1, *pivot);
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return it1;
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}
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void quick_sort(It begin, It end, Comp comp = {})
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{
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if (distance(begin, end) <= 1)
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return;
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It mid = detail::partition(begin, end, comp);
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quick_sort(begin, mid, comp);
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quick_sort(++mid, end, comp);
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void insertion_sort(It begin, It end, Comp comp = {})
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{
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if (distance(begin, end) <= 1)
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return;
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for (It it1 = next(begin, 1); it1 != end; ++it1)
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{
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typename It::value_type x = move(*it1);
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It it2 = it1;
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for (; it2 != begin && comp(x, *prev(it2, 1)); --it2)
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*it2 = move(*prev(it2, 1));
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*it2 = move(x);
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}
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}
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namespace detail
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{
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template<typename It, typename Comp>
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void push_heap(It begin, size_t hole_index, size_t top_index, typename It::value_type value, Comp comp)
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{
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size_t parent = (hole_index - 1) / 2;
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while (hole_index > top_index && comp(*next(begin, parent), value))
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{
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*next(begin, hole_index) = move(*next(begin, parent));
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hole_index = parent;
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parent = (hole_index - 1) / 2;
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}
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*next(begin, hole_index) = move(value);
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}
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template<typename It, typename Comp>
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void adjust_heap(It begin, size_t hole_index, size_t len, typename It::value_type value, Comp comp)
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{
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const size_t top_index = hole_index;
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size_t child = hole_index;
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while (child < (len - 1) / 2)
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{
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child = 2 * (child + 1);
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if (comp(*next(begin, child), *next(begin, child - 1)))
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child--;
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*next(begin, hole_index) = move(*next(begin, child));
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hole_index = child;
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}
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if (len % 2 == 0 && child == (len - 2) / 2)
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{
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child = 2 * (child + 1);
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*next(begin, hole_index) = move(*next(begin, child - 1));
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hole_index = child - 1;
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}
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push_heap(begin, hole_index, top_index, move(value), comp);
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}
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void make_heap(It begin, It end, Comp comp = {})
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{
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const size_t len = distance(begin, end);
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if (len <= 1)
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return;
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size_t parent = (len - 2) / 2;
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while (true)
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{
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detail::adjust_heap(begin, parent, len, move(*next(begin, parent)), comp);
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if (parent == 0)
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break;
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parent--;
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}
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void sort_heap(It begin, It end, Comp comp = {})
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{
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const size_t len = distance(begin, end);
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if (len <= 1)
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return;
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size_t last = len;
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while (last > 1)
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{
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last--;
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typename It::value_type x = move(*next(begin, last));
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*next(begin, last) = move(*begin);
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detail::adjust_heap(begin, 0, last, move(x), comp);
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}
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void heap_sort(It begin, It end, Comp comp = {})
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{
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make_heap(begin, end, comp);
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sort_heap(begin, end, comp);
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}
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namespace detail
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{
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template<typename It, typename Comp>
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void intro_sort_impl(It begin, It end, size_t max_depth, Comp comp)
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{
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if (distance(begin, end) <= 16)
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return insertion_sort(begin, end, comp);
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if (max_depth == 0)
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return heap_sort(begin, end, comp);
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It mid = detail::partition(begin, end, comp);
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intro_sort_impl(begin, mid, max_depth - 1, comp);
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intro_sort_impl(++mid, end, max_depth - 1, comp);
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}
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void intro_sort(It begin, It end, Comp comp = {})
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{
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const size_t len = distance(begin, end);
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if (len <= 1)
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return;
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detail::intro_sort_impl(begin, end, 2 * Math::ilog2(len), comp);
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}
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template<typename It, typename Comp = less<typename It::value_type>>
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void sort(It begin, It end, Comp comp = {})
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{
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return intro_sort(begin, end, comp);
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}
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}
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