forked from Bananymous/banan-os
369 lines
8.4 KiB
C++
369 lines
8.4 KiB
C++
#include <kernel/kmalloc.h>
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#include <kernel/panic.h>
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#include <kernel/Serial.h>
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#include <kernel/TTY.h>
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#include <kernel/VESA.h>
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#include <string.h>
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#define BEL 0x07
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#define BS 0x08
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#define HT 0x09
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#define LF 0x0A
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#define FF 0x0C
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#define CR 0x0D
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#define ESC 0x1B
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#define CSI '['
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template<typename T> inline constexpr T max(T a, T b) { return a > b ? a : b; }
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template<typename T> inline constexpr T min(T a, T b) { return a < b ? a : b; }
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template<typename T> inline constexpr T clamp(T x, T a, T b) { return x < a ? a : x > b ? b : x; }
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static TTY* s_tty = nullptr;
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TTY::TTY()
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{
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m_width = VESA::GetTerminalWidth();
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m_height = VESA::GetTerminalHeight();
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m_buffer = new Cell[m_width * m_height];
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if (s_tty == nullptr)
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s_tty = this;
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}
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void TTY::Clear()
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{
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for (size_t i = 0; i < m_width * m_height; i++)
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m_buffer[i] = { .foreground = m_foreground, .background = m_background, .character = ' ' };
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VESA::Clear(m_background);
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}
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void TTY::SetCursorPosition(uint32_t x, uint32_t y)
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{
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static uint32_t last_x = 0;
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static uint32_t last_y = 0;
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RenderFromBuffer(last_x, last_y); // Hacky way to clear previous cursor in graphics mode :D
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VESA::SetCursorPosition(x, y, VESA::Color::BRIGHT_WHITE);
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last_x = m_column = x;
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last_y = m_row = y;
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}
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static uint16_t handle_unicode(uint8_t ch)
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{
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static uint8_t unicode_left = 0;
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static uint16_t codepoint = 0;
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if (unicode_left)
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{
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if ((ch >> 6) == 0b10)
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{
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codepoint = (codepoint << 6) | ch;
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unicode_left--;
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if (unicode_left > 0)
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return 0xFFFF;
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return codepoint;
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}
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else
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{
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// invalid utf-8
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unicode_left = 0;
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return 0x00;
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}
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}
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else
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{
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if ((ch >> 3) == 0b11110)
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{
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unicode_left = 3;
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codepoint = ch & 0b00000111;
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return 0xFFFF;
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}
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if ((ch >> 4) == 0b1110)
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{
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unicode_left = 2;
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codepoint = ch & 0b00001111;
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return 0xFFFF;
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}
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if ((ch >> 5) == 0b110)
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{
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unicode_left = 1;
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codepoint = ch & 0b00011111;
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return 0xFFFF;
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}
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}
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return ch & 0x7F;
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}
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void TTY::ResetAnsiEscape()
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{
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m_ansi_state.mode = '\0';
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m_ansi_state.index = 0;
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m_ansi_state.nums[0] = -1;
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m_ansi_state.nums[1] = -1;
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}
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void TTY::HandleAnsiSGR()
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{
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switch (m_ansi_state.nums[0])
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{
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case -1:
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case 0:
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m_foreground = VESA::Color::BRIGHT_WHITE;
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m_background = VESA::Color::BLACK;
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break;
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case 30: m_foreground = VESA::Color::BRIGHT_BLACK; break;
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case 31: m_foreground = VESA::Color::BRIGHT_RED; break;
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case 32: m_foreground = VESA::Color::BRIGHT_GREEN; break;
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case 33: m_foreground = VESA::Color::BRIGHT_YELLOW; break;
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case 34: m_foreground = VESA::Color::BRIGHT_BLUE; break;
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case 35: m_foreground = VESA::Color::BRIGHT_MAGENTA; break;
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case 36: m_foreground = VESA::Color::BRIGHT_CYAN; break;
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case 37: m_foreground = VESA::Color::BRIGHT_WHITE; break;
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case 40: m_background = VESA::Color::BRIGHT_BLACK; break;
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case 41: m_background = VESA::Color::BRIGHT_RED; break;
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case 42: m_background = VESA::Color::BRIGHT_GREEN; break;
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case 43: m_background = VESA::Color::BRIGHT_YELLOW; break;
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case 44: m_background = VESA::Color::BRIGHT_BLUE; break;
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case 45: m_background = VESA::Color::BRIGHT_MAGENTA; break;
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case 46: m_background = VESA::Color::BRIGHT_CYAN; break;
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case 47: m_background = VESA::Color::BRIGHT_WHITE; break;
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}
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}
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void TTY::HandleAnsiEscape(uint16_t ch)
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{
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switch (m_ansi_state.mode)
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{
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case '\1':
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{
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if (ch == CSI)
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{
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m_ansi_state.mode = CSI;
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return;
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}
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return ResetAnsiEscape();
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}
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case CSI:
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{
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switch (ch)
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{
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case '0': case '1': case '2': case '3': case '4':
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case '5': case '6': case '7': case '8': case '9':
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{
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int32_t& val = m_ansi_state.nums[m_ansi_state.index];
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val = (val == -1) ? (ch - '0') : (val * 10 + ch - '0');
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return;
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}
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case ';':
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m_ansi_state.index++;
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return;
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case 'A': // Cursor Up
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_row = max<int32_t>(m_row - m_ansi_state.nums[0], 0);
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return ResetAnsiEscape();
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case 'B': // Curson Down
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_row = min<int32_t>(m_row + m_ansi_state.nums[0], m_height - 1);
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return ResetAnsiEscape();
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case 'C': // Cursor Forward
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_column = min<int32_t>(m_column + m_ansi_state.nums[0], m_width - 1);
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return ResetAnsiEscape();
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case 'D': // Cursor Back
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_column = max<int32_t>(m_column - m_ansi_state.nums[0], 0);
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return ResetAnsiEscape();
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case 'E': // Cursor Next Line
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_row = min<int32_t>(m_row + m_ansi_state.nums[0], m_height - 1);
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m_column = 0;
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return ResetAnsiEscape();
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case 'F': // Cursor Previous Line
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_row = max<int32_t>(m_row - m_ansi_state.nums[0], 0);
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m_column = 0;
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return ResetAnsiEscape();
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case 'G': // Cursor Horizontal Absolute
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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m_column = clamp<int32_t>(m_ansi_state.nums[0] - 1, 0, m_width - 1);
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return ResetAnsiEscape();
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case 'H': // Cursor Position
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if (m_ansi_state.nums[0] == -1)
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m_ansi_state.nums[0] = 1;
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if (m_ansi_state.nums[1] == -1)
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m_ansi_state.nums[1] = 1;
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m_row = clamp<int32_t>(m_ansi_state.nums[0] - 1, 0, m_height - 1);
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m_column = clamp<int32_t>(m_ansi_state.nums[1] - 1, 0, m_width - 1);
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return ResetAnsiEscape();
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case 'J': // Erase in Display
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dprintln("Unsupported ANSI CSI character J");
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return ResetAnsiEscape();
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case 'K': // Erase in Line
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dprintln("Unsupported ANSI CSI character K");
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return ResetAnsiEscape();
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case 'S': // Scroll Up
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dprintln("Unsupported ANSI CSI character S");
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return ResetAnsiEscape();
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case 'T': // Scroll Down
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dprintln("Unsupported ANSI CSI character T");
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return ResetAnsiEscape();
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case 'f': // Horizontal Vertical Position
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dprintln("Unsupported ANSI CSI character f");
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return ResetAnsiEscape();
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case 'm':
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HandleAnsiSGR();
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return ResetAnsiEscape();
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default:
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dprintln("Unsupported ANSI CSI character {}", ch);
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return ResetAnsiEscape();
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}
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}
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default:
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dprintln("Unsupported ANSI mode");
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return ResetAnsiEscape();
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}
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}
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void TTY::PutCharAt(uint16_t ch, size_t x, size_t y)
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{
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auto& cell = m_buffer[y * m_width + x];
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cell.character = ch;
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cell.foreground = m_foreground;
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cell.background = m_background;
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VESA::PutCharAt(ch, x, y, m_foreground, m_background);
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}
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void TTY::PutChar(char ch)
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{
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uint16_t cp = handle_unicode(ch);
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if (cp == 0xFFFF)
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return;
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if (m_ansi_state.mode != 0)
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return HandleAnsiEscape(cp);
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// https://en.wikipedia.org/wiki/ANSI_escape_code
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switch (cp)
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{
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case BEL: // TODO
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break;
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case BS:
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if (m_column > 0)
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m_column--;
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break;
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case HT:
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m_column++;
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while (m_column % 8)
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m_column++;
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break;
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case LF:
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m_column = 0;
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m_row++;
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break;
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case FF:
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m_row++;
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break;
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case CR:
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m_column = 0;
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break;
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case ESC:
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m_ansi_state.mode = '\1';
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break;
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default:
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PutCharAt(cp, m_column, m_row);
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m_column++;
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break;
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}
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if (m_column >= m_width)
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{
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m_column = 0;
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m_row++;
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}
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while (m_row >= m_height)
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{
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memmove(m_buffer, m_buffer + m_width, m_width * (m_height - 1) * sizeof(Cell));
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// Clear last line in buffer
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for (size_t x = 0; x < m_width; x++)
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m_buffer[(m_height - 1) * m_width + x] = { .foreground = m_foreground, .background = m_background, .character = ' ' };
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// Render the whole buffer to the screen
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for (size_t y = 0; y < m_height; y++)
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for (size_t x = 0; x < m_width; x++)
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RenderFromBuffer(x, y);
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m_column = 0;
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m_row--;
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}
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SetCursorPosition(m_column, m_row);
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}
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void TTY::Write(const char* data, size_t size)
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{
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for (size_t i = 0; i < size; i++)
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PutChar(data[i]);
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}
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void TTY::WriteString(const char* data)
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{
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while (*data)
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{
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PutChar(*data);
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data++;
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}
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}
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void TTY::PutCharCurrent(char ch)
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{
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if (s_tty)
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{
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s_tty->PutChar(ch);
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}
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else
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{
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static size_t x = 0;
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static size_t y = 0;
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switch (ch)
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{
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case '\n':
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x = 0;
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y++;
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break;
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default:
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VESA::PutCharAt(ch, x, y, VESA::Color::BRIGHT_WHITE, VESA::Color::BLACK);
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break;
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}
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if (++x == VESA::GetTerminalWidth())
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{
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x = 0;
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y++;
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}
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if (y == VESA::GetTerminalHeight())
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{
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x = 0;
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y = 0;
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VESA::Clear(VESA::Color::BLACK);
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}
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}
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}
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