#include #include namespace LibGUI { BAN::ErrorOr Texture::create(uint32_t width, uint32_t height, uint32_t color) { if (BAN::Math::will_addition_overflow(width, height)) return BAN::Error::from_errno(EOVERFLOW); BAN::Vector pixels; TRY(pixels.resize(width * height, color)); return Texture(BAN::move(pixels), width, height, color); } BAN::ErrorOr Texture::resize(uint32_t new_width, uint32_t new_height) { if (BAN::Math::will_addition_overflow(new_width, new_height)) return BAN::Error::from_errno(EOVERFLOW); BAN::Vector pixels; TRY(pixels.resize(new_width * new_height, m_bg_color)); const uint32_t max_x = BAN::Math::min(new_width, m_width); const uint32_t max_y = BAN::Math::min(new_height, m_height); for (uint32_t y = 0; y < max_y; y++) for (uint32_t x = 0; x < max_x; x++) pixels[y * new_width + x] = m_pixels[y * m_width + x]; m_width = new_width; m_height = new_height; m_pixels = BAN::move(pixels); return {}; } void Texture::fill_rect(int32_t x, int32_t y, uint32_t width, uint32_t height, uint32_t color) { if (!clamp_to_texture(x, y, width, height)) return; for (uint32_t y_off = 0; y_off < height; y_off++) for (uint32_t x_off = 0; x_off < width; x_off++) set_pixel(x + x_off, y + y_off, color); } void Texture::copy_texture(const Texture& texture, int32_t x, int32_t y) { uint32_t width = texture.width(); uint32_t height = texture.height(); if (!clamp_to_texture(x, y, width, height)) return; for (uint32_t y_off = 0; y_off < height; y_off++) for (uint32_t x_off = 0; x_off < width; x_off++) set_pixel(x + x_off, y + y_off, texture.get_pixel(x_off, y_off)); } void Texture::draw_character(uint32_t codepoint, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color) { if (tl_y + (int32_t)font.height() < 0 || tl_y >= (int32_t)height()) return; if (tl_x + (int32_t)font.width() < 0 || tl_x >= (int32_t)width()) return; auto glyph = font.glyph(codepoint); if (glyph == nullptr) return; for (int32_t off_y = 0; off_y < (int32_t)font.height(); off_y++) { if (tl_y + off_y < 0) continue; uint32_t abs_y = tl_y + off_y; if (abs_y >= height()) break; for (int32_t off_x = 0; off_x < (int32_t)font.width(); off_x++) { if (tl_x + off_x < 0) continue; uint32_t abs_x = tl_x + off_x; if (abs_x >= width()) break; const uint8_t bitmask = 1 << (font.width() - off_x - 1); if (glyph[off_y * font.pitch()] & bitmask) set_pixel(abs_x, abs_y, color); } } } void Texture::draw_text(BAN::StringView text, const LibFont::Font& font, int32_t tl_x, int32_t tl_y, uint32_t color) { for (size_t i = 0; i < text.size(); i++) draw_character(text[i], font, tl_x + (int32_t)(i * font.width()), tl_y, color); } void Texture::shift_vertical(int32_t amount, uint32_t fill_color) { const uint32_t amount_abs = BAN::Math::abs(amount); if (amount_abs == 0 || amount_abs >= height()) return; uint32_t* dst = (amount > 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data(); uint32_t* src = (amount < 0) ? m_pixels.data() + width() * amount_abs : m_pixels.data(); memmove(dst, src, width() * (height() - amount_abs) * 4); const uint32_t y_lo = (amount < 0) ? height() - amount_abs : 0; const uint32_t y_hi = (amount < 0) ? height() : amount_abs; for (uint32_t y = y_lo; y < y_hi; y++) for (uint32_t x = 0; x < width(); x++) set_pixel(x, y, fill_color); } void Texture::copy_horizontal_slice(int32_t dst_y, int32_t src_y, uint32_t uamount, uint32_t fill_color) { int32_t amount = uamount; if (dst_y < 0) { amount -= -dst_y; src_y += -dst_y; dst_y = 0; } amount = BAN::Math::min(amount, height() - dst_y); if (amount <= 0) return; const int32_t copy_src_y = BAN::Math::clamp(src_y, 0, height()); const int32_t copy_amount = BAN::Math::clamp(src_y + amount, 0, height()) - copy_src_y; if (copy_amount > 0) { memmove( &m_pixels[width() * (dst_y + (copy_src_y - src_y))], &m_pixels[width() * copy_src_y], copy_amount * width() * 4 ); } const uint32_t fill_y_off = (src_y < copy_src_y) ? 0 : copy_amount; const uint32_t fill_amount = amount - copy_amount; for (uint32_t i = 0; i < fill_amount; i++) for (uint32_t x = 0; x < width(); x++) set_pixel(x, dst_y + fill_y_off + i, fill_color); } void Texture::copy_rect(int32_t dst_x, int32_t dst_y, int32_t src_x, int32_t src_y, uint32_t width, uint32_t height, uint32_t fill_color) { fill_rect(dst_x, dst_y, width, height, fill_color); if (!clamp_to_texture(dst_x, dst_y, width, height)) return; if (!clamp_to_texture(src_x, src_y, width, height)) return; const bool copy_dir = dst_y < src_y; for (uint32_t i = 0; i < height; i++) { const uint32_t y_off = copy_dir ? i : height - i - 1; memmove( &m_pixels[(dst_y + y_off) * this->width()], &m_pixels[(src_y + y_off) * this->width()], width * 4 ); } } bool Texture::clamp_to_texture(int32_t& signed_x, int32_t& signed_y, uint32_t& width, uint32_t& height) const { const int32_t min_x = BAN::Math::max(signed_x, 0); const int32_t min_y = BAN::Math::max(signed_y, 0); const int32_t max_x = BAN::Math::min(this->width(), signed_x + (int32_t)width); const int32_t max_y = BAN::Math::min(this->height(), signed_y + (int32_t)height); if (min_x >= max_x) return false; if (min_y >= max_y) return false; signed_x = min_x; signed_y = min_y; width = max_x - min_x; height = max_y - min_y; return true; } }