#include #include #include #include "font.h" #define MULTIBOOT_FLAGS_FRAMEBUFFER (1 << 12) #define MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS 1 #define MULTIBOOT_FRAMEBUFFER_TYPE_TEXT 2 extern multiboot_info_t* s_multiboot_info; extern const struct bitmap_font font; namespace VESA { static void* s_addr = nullptr; static uint8_t s_bpp = 0; static uint32_t s_pitch = 0; static uint32_t s_width = 0; static uint32_t s_height = 0; static uint8_t s_mode = 0; static void GraphicsPutCharAt(uint8_t ch, uint32_t x, uint32_t y, Color fg, Color bg); static void GraphicsClear(Color color); static void GraphicsScrollLine(uint32_t line); static void TextPutCharAt(uint8_t c, uint32_t x, uint32_t y, Color fg, Color bg); static void TextClear(Color color); static void TextScrollLine(uint32_t line); void PutEntryAt(uint8_t ch, uint32_t x, uint32_t y, Color fg, Color bg) { if (x >= s_width) return; if (y >= s_height) return; if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) return GraphicsPutCharAt(ch, x, y, fg, bg); if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) return TextPutCharAt(ch, x, y, fg, bg); } void Clear(Color color) { if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) return GraphicsClear(color); if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) return TextClear(color); } void ScrollLine(uint32_t line) { if (line == 0 || line >= s_height) return; if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) return GraphicsScrollLine(line); if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) return TextScrollLine(line); } uint32_t GetTerminalWidth() { if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) return s_width / font.Width; if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) return s_width; return 0; } uint32_t GetTerminalHeight() { if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) return s_height / font.Height; if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) return s_height; return 0; } bool Initialize() { if (!(s_multiboot_info->flags & MULTIBOOT_FLAGS_FRAMEBUFFER)) return false; auto& framebuffer = s_multiboot_info->framebuffer; s_addr = (void*)framebuffer.addr; s_bpp = framebuffer.bpp; s_pitch = framebuffer.pitch; s_width = framebuffer.width; s_height = framebuffer.height; s_mode = framebuffer.type; if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_GRAPHICS) { if (s_bpp != 24 && s_bpp != 32) { dprintln("Unsupported bpp {}", s_bpp); return false; } dprintln("VESA in Graphics mode {}x{} ({} bpp)", s_width, s_height, s_bpp); GraphicsClear(Color::BLACK); return true; } if (s_mode == MULTIBOOT_FRAMEBUFFER_TYPE_TEXT) { dprintln("VESA in Text mode {}x{}", s_width, s_height); TextClear(Color::BLACK); return true; } dprintln("Unsupported type for VESA framebuffer"); return false; } static uint32_t s_graphics_colors[] { 0x00'00'00'00, 0x00'00'00'AA, 0x00'00'AA'00, 0x00'00'AA'AA, 0x00'AA'00'00, 0x00'AA'00'AA, 0x00'AA'55'00, 0x00'AA'AA'AA, 0x00'55'55'55, 0x00'55'55'FF, 0x00'55'FF'55, 0x00'55'FF'FF, 0x00'FF'55'55, 0x00'FF'55'FF, 0x00'FF'FF'55, 0x00'FF'FF'FF, }; static void GraphicsPutPixelAt(uint32_t offset, uint32_t color) { uint32_t* pixel = (uint32_t*)((uint8_t*)s_addr + offset); switch (s_bpp) { case 24: *pixel = (*pixel & 0xFF000000) | color; break; case 32: *pixel = color; break; } } static void GraphicsPutPixelAt(uint32_t x, uint32_t y, uint32_t color) { uint32_t offset = y * s_pitch + (x * (s_bpp / 8)); GraphicsPutPixelAt(offset, color); } static void GraphicsPutCharAt(uint8_t ch, uint32_t x, uint32_t y, Color fg, Color bg) { // find correct bitmap uint32_t index = 0; for (uint32_t i = 0; i < font.Chars; i++) { if (font.Index[i] == ch) { index = i; break; } } const unsigned char* glyph = font.Bitmap + index * font.Height; uint32_t u32_fg = s_graphics_colors[(uint8_t)fg]; uint32_t u32_bg = s_graphics_colors[(uint8_t)bg]; for (uint32_t cy = 0; cy < font.Height; cy++) if (y * font.Height + cy < s_height) for (uint32_t cx = 0; cx < font.Width; cx++) if (x * font.Width + cx < s_width) GraphicsPutPixelAt(x * font.Width + cx, y * font.Height + cy, glyph[cy] & (1 << (font.Width - cx - 1)) ? u32_fg : u32_bg); } static void GraphicsClear(Color color) { uint32_t u32_color = s_graphics_colors[(uint8_t)color]; for (uint32_t y = 0; y < s_height; y++) for (uint32_t x = 0; x < s_width; x++) GraphicsPutPixelAt(x, y, u32_color); } static void GraphicsScrollLine(uint32_t line) { (void)line; } static inline uint8_t TextColor(Color fg, Color bg) { return (((uint8_t)bg & 0x0F) << 4) | ((uint8_t)fg & 0x0F); } static inline uint16_t TextEntry(uint8_t ch, uint8_t color) { return ((uint16_t)color << 8) | ch; } static void TextPutCharAt(uint8_t ch, uint32_t x, uint32_t y, Color fg, Color bg) { uint32_t index = y * s_width + x; ((uint16_t*)s_addr)[index] = TextEntry(ch, TextColor(fg, bg)); } static void TextClear(Color color) { for (uint32_t y = 0; y < s_height; y++) for (uint32_t x = 0; x < s_width; x++) TextPutCharAt(' ', x, y, Color::BRIGHT_WHITE, color); } static void TextScrollLine(uint32_t line) { for (uint32_t x = 0; x < s_width; x++) { uint32_t index1 = (line - 0) * s_width + x; uint32_t index2 = (line - 1) * s_width + x; ((uint16_t*)s_addr)[index2] = ((uint16_t*)s_addr)[index1]; } } }