#include #include #include #include #include #include #include enum Direction { None, Unknown, Left, Right, Up, Down, }; struct Point { int x, y; bool operator==(const Point& other) const { return x == other.x && y == other.y; } }; bool g_running = true; Point g_grid_size = { 21, 21 }; Direction g_direction = Direction::Up; Point g_head = { 10, 10 }; size_t g_tail_target = 3; int g_score = 0; BAN::Vector g_tail; Point g_apple; Direction query_input() { char c; if (read(STDIN_FILENO, &c, 1) != 1) return Direction::None; switch (c) { case 'w': case 'W': return Direction::Up; case 'a': case 'A': return Direction::Left; case 's': case 'S': return Direction::Down; case 'd': case 'D': return Direction::Right; default: return Direction::Unknown; } } void set_grid_tile(Point point, const char* str) { printf("\e[%d;%dH%s", (point.y + 1) + 1, (point.x + 1) * 2 + 1, str); } Point get_random_point() { return { .x = rand() % g_grid_size.x, .y = rand() % g_grid_size.y }; } void update_apple() { for (;;) { g_apple = get_random_point(); if (g_head == g_apple) continue; for (auto point : g_tail) if (point == g_apple) continue; break; } set_grid_tile(g_apple, "\e[31mO"); } void setup_grid() { // Move cursor to beginning and clear screen printf("\e[H\e[J"); // Render top line putchar('#'); for (int x = 1; x < g_grid_size.x + 2; x++) printf(" #"); putchar('\n'); // Render side lines for (int y = 0; y < g_grid_size.y; y++) printf("#\e[%dC#\n", g_grid_size.x * 2 + 1); // Render Bottom line putchar('#'); for (int x = 1; x < g_grid_size.x + 2; x++) printf(" #"); putchar('\n'); // Render snake head set_grid_tile(g_head, "O"); // Generate and render apple srand(time(0)); update_apple(); // Render score printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score); fflush(stdout); } void update() { auto input = Direction::None; auto new_direction = Direction::None; while ((input = query_input()) != Direction::None) { switch (input) { case Direction::Up: if (g_direction != Direction::Down) new_direction = Direction::Up; break; case Direction::Down: if (g_direction != Direction::Up) new_direction = Direction::Down; break; case Direction::Left: if (g_direction != Direction::Right) new_direction = Direction::Left; break; case Direction::Right: if (g_direction != Direction::Left) new_direction = Direction::Right; break; default: break; } } if (new_direction != g_direction && new_direction != Direction::None) g_direction = new_direction; auto old_head = g_head; switch (g_direction) { case Direction::Up: g_head.y--; break; case Direction::Down: g_head.y++; break; case Direction::Left: g_head.x--; break; case Direction::Right: g_head.x++; break; default: ASSERT_NOT_REACHED(); } if (g_head.x < 0 || g_head.y < 0 || g_head.x >= g_grid_size.x || g_head.y >= g_grid_size.y) { g_running = false; return; } for (auto point : g_tail) { if (point == g_head) { g_running = false; return; } } MUST(g_tail.insert(0, old_head)); if (g_tail.size() > g_tail_target) { set_grid_tile(g_tail.back(), " "); g_tail.pop_back(); } if (g_head == g_apple) { g_tail_target++; g_score++; update_apple(); printf("\e[%dH\e[mScore: %d", g_grid_size.y + 3, g_score); } set_grid_tile(old_head, "\e[32mo"); set_grid_tile(g_head, "\e[32mO"); fflush(stdout); } int main() { // Make stdin non blocking if (fcntl(STDIN_FILENO, F_SETFL, fcntl(STDIN_FILENO, F_GETFL) | O_NONBLOCK)) { perror("fcntl"); return 1; } // Set stdin mode to non-canonical termios tcold, tcnew; if (tcgetattr(STDIN_FILENO, &tcold) == -1) { perror("tcgetattr"); return 1; } tcnew = tcold; tcnew.c_lflag &= ~(ECHO | ICANON); if (tcsetattr(STDIN_FILENO, TCSANOW, &tcnew)) { perror("tcsetattr"); return 1; } printf("\e[?25l"); setup_grid(); timespec delay; delay.tv_sec = 0; delay.tv_nsec = 100'000'000; while (g_running) { nanosleep(&delay, nullptr); update(); } // Restore stdin mode if (tcsetattr(STDIN_FILENO, TCSANOW, &tcold)) { perror("tcsetattr"); return 1; } // Reset ansi state printf("\e[m\e[?25h\e[%dH", g_grid_size.y + 4); return 0; }